Quake Engine

Quake Engine

The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D real-time rendering and is now licensed under the terms of the GNU General Public License (GPL).

After release it immediately forked, as did the level design. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like id Tech 1, used binary space partitioning (BSP). The Quake engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects.

Read more about Quake Engine:  History, Derivative Engines, Games Using The Quake Engine, Quake Engine Tools

Famous quotes containing the word engine:

    The machine unmakes the man. Now that the machine is perfect, the engineer is nobody. Every new step in improving the engine restricts one more act of the engineer,—unteaches him.
    Ralph Waldo Emerson (1803–1882)