Pump IT Up - Modes & Other Features

Modes & Other Features

Several other gameplay modes have appeared throughout the series.

  • Battle Mode, appearing on "Pump it Up 2nd DF", player with higher score would win the battle. On Perfect Collection and The Premiere, a player could "attack" their opponent with modifiers by creating combos, with longer combos results in more damaging attacks. On Exceed 2 there are extra bonus arrows containing power ups activated by action steps that come up later which launches the attack. The battle could be decided in only 1 song in most cases. Stage Break does not affect this mode.
  • Division Mode, appearing on Premiere 2 and Rebirth, utilized special stepcharts with "switches" that could switch between a "Groove" style (for freestyling), and a "Wild" style for more advanced charts.
  • Half-Double, appearing on Premiere 2 and Rebirth and remaining until Premiere 3 and Prex 3, was a mode which only used the 6 panels in the middle (both centers plus the right arrow pair on the 1p side and the left arrow pair on the 2p side).
  • Zero included an Easy Mode, with a selection of easy songs and a modified interface.
  • Many PIU games include modes featuring Nonstop Remixes, longer club mixes of several songs, and sometimes even long versions of existing songs.
  • Mission Mode was introduced in Zero, and involves playing songs with specific conditions that must be met. On Zero, each mission is divided into three songs, or stages, and are ranked in difficulty by the number of stars shown. If a song is failed, the player is also given an option to continue the mission and attempt the stage again. The mode was expanded into the World Tour mode on NX, and the RPG-styled WorldMax on NX2.
  • Some versions include Another Step versions of songs, containing tougher alternate stepcharts than in the usual game modes - sometime containing charts that are experimental with unique (and often weird or extremely difficult) elements inside unlike any other stepcharts found in the game.
  • Training Mode was introduced in NX, and consists of special tutorials themed on various fundamentals of play. Lessons consist of 3 songs with special stepcharts emphasizing the theme of the lesson.
  • Brain Shower was introduced in NXA. It is a new type of game that combines traditional timing of steps and arrows with mental exercises including mathematics, observation, and memory.

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