Powers and Abilities of Superman - Video Games

Video Games

Superman has been portrayed in many video games.

As seen in the game Justice League Heroes, Superman had super strength, freezing breath, invulnerability, heat vision, and flight. Also, in the 7th episode of the game, he (and Wonder Woman) are able to fly in outer space (breathlessly).

In the Superman Returns video game, based on the film, his powers consist of super strength, super speed, invulnerability, flight, x-ray vision (used on large objects that Superman lifts so they won't obstruct the player's vision), super hearing (displayed as danger icons throughout the city), heat vision, super breath, and freeze breath. In the game, health is measured in property damage, not damage to Superman.

In the Nintendo 64 version of Superman, Superman is given the abilities of super strength, invulnerability and flight. The additional powers of heat vision, super breath and super speed could be unlocked for brief periods by collecting power icons. It is also ranked as one of the Worst video games ever created.

Mortal Kombat vs. DC Universe features Superman displaying the powers of super strength, freezing breath, super breath, heat vision, flight, and super speed, though none of these are used to the fullest extent. Superman's invulnerability is not on display, explained as a combination of his weakness to magic and the effects of the "combat rage" reducing his powers.

Superman is not a playable character, and does not appear often in person in DC Universe Online; however, the game's "iconic powers" system allows players to purchase powers of certain iconic heroes or villains, so this version of Superman is assumed to have at least super strength, freeze breath, heat vision, X-ray vision, and likely more. In the game trailer, he is shown to easily take punches from then overpower Black Adam, before blasting him with heat vision at point-blank range.

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Famous quotes related to video games:

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
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