Power Glove - Design and Functionality

Design and Functionality

The glove has traditional NES controller buttons on the forearm as well as a program button and buttons labeled 0-9. A person presses the program button and a numbered button to input commands, such as changing the firing rate of the A and B buttons. Along with the controller, the player can perform various hand motions to control a character on-screen.

The flex sensors in the Power Glove are a carbon-based ink on plastic. Bending the flex sensors causes the carbon to compress, decreasing the resistance. The sensors in the DataGlove are based on optical fibers that are scratched near the bending joint to cause it to transmit less light when bent, an innovation developed by Young L. Harvill of VPL Research. There are two ultrasonic speakers (transmitters) in the glove and three ultrasonic microphones (receivers) around the TV monitor. The ultrasonic speakers take turns transmitting a short burst (a few pulses) of 40 kHz sound and the system measures the time it takes for the sound to reach the microphones. A triangulation calculation is performed to determine the X, Y, Z location of each of the two speakers, which specifies the yaw and roll of the hand. The only dimension it cannot calculate is the pitch of the hand, since the hand can pitch without moving the location of the two ultrasonic speakers.

The Power Glove is based on the patented technology of the VPL Dataglove, but with many modifications that allow it to be used with slow hardware and sold at an affordable price. Whereas the Dataglove can detect yaw, pitch and roll, uses fiber optic sensors to detect finger flexure and has a resolution of 256 positions (8 bits) per finger for four fingers (the little finger is not measured to save money, for it usually follows the movement of the ring finger), the Power Glove can only detect roll, and uses sensors coated with conductive ink yielding a resolution of four positions (2 bits) per finger for four fingers. This allows the Power Glove to store all the finger flexure information in a single byte. However, it appears that the fingers actually feed an analog signal to the microprocessor on the Power Glove. The microprocessor converts the analog signal into two bits per finger.

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