Platform-adventure GamesSee also: Action-adventure game
Many games fuse platform game fundamentals with elements of action-adventure games such as The Legend of Zelda or with elements of RPGs. Typically these elements include the ability to explore an area freely, with access to new areas controlled by either the gaining of new abilities or through the use of inventory items. Metroid and various 2D games in the Castlevania series are among the most popular games of this sort, and so games that take this type of approach are often called by a portmanteau of these two games, either "Metroidvania" or "Castleroid". Other examples of such games include Wonder Boy III: The Dragon's Trap, Mega Man ZX, Tails Adventure, Cave Story and the recent Shadow Complex.
Early examples of free-roaming, side-scrolling, 2D platform-adventures in the vein of "Metroidvania" include Nintendo's original Metroid in 1986 and Konami's Castlevania games Vampire Killer in 1986 and Simon's Quest in 1987, as well as Enix's sci-fi Sharp X1 computer game Brain Breaker in 1985, Pony Canyon's Super Pitfall in 1986, System Sacom's Euphory in 1987, Bothtec's The Scheme in 1988, and several Dragon Slayer action RPGs by Nihon Falcom such as the 1985 release Xanadu and 1987 releases Faxanadu and Legacy of the Wizard.
Famous quotes containing the word games:
“In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.”
—Philippe Ariés (20th century)