Pilotwings - Development

Development

Pilotwings was developed by Nintendo Entertainment Analysis and Development (EAD), a team consisting of members of the company's Research & Development divisions, under the leadership of producer Shigeru Miyamoto. Nintendo EAD completed Pilotwings and two other games (Super Mario World and F-Zero) within 15 months of the debut of the Super Nintendo Entertainment System. Pilotwings was released in Japan on December 21, 1990, one month after the system's launch, and was later released in North America on August 23, 1991 as a launch title. The game's musical score was composed by Japanese-born musician Soyo Oka, while her superior Koji Kondo was responsible for the sound programming. Six tracks from the game, including a rearranged version of the skydiving theme, appeared on the Nintendo Super Famicom Game Music album, released in Japan on March 4, 1992. Six piano-arranged versions of songs from the game were included on the Nintendo Super Famicom Game Music: Fun Together with Beyer CD, which was released in Japan on November 30, 1993.

A flight simulator game resembling Pilotwings was shown during the official unveiling of the SNES to the Japanese press on November 21, 1988. The game was used to demonstrate the system's Mode 7 graphics system, which allows rotation, scaling, and other effects to be used on flat images to create a 3D effect. Because the game does not use the coprocessor chip Super FX, the true SNES 3D technology, the buildings, runway, trees, and so on are all "painted" flat on the ground plane, and they appear to stick out of the ground when the player's viewpoint is far above.

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