Phoenix (computer) - Games

Games

Interactive fiction games developed on Phoenix using the Acheton system
Game Year Authors' names (Phoenix login names in parentheses)
Acheton 1978 Jon Thackray (JGT1), David Seal (DJS6), and Jonathan R. Partington (JRP1)
Murdac 1982 Jon Thackray and Jonathan R. Partington
Avon 1982 Jon Thackray and Jonathan R. Partington
Brand X 1979 Jonathan Mestel (AJM8) and Peter Killworth (PDK1)
Hamil 1980 Jonathan R. Partington
Quondam 1980 Rod Underwood (RU10)
Hezarin 1980 Steve Tinney, Alex Ship, and Jon Thackray
Xeno unknown Jonathan Mestel
Fyleet 1985 Jonathan R. Partington
Crobe 1986 Jonathan R. Partington
Sangraal 1987 Jonathan R. Partington
Nidus 1987 Adam Atkinson (AJFA1)
Parc unknown (JR26)
Xerb unknown Andrew Lipson (ASL1)
Spycatcher circa 1988 Jonathan R. Partington

One recreational activity on Phoenix was the playing of interactive fiction games. Because the games were large and demanded significant machine resources whilst running, they were generally played outside of prime time, when research palled. (The exit message of one game, Fyleet written by Jonathan Partington in 1985, was "Well go and do some work then".) Other games were Advent (a.k.a. Colossal Cave), Zork (a.k.a. Dungeon), and Acheton.

Acheton was created by two Cambridge graduate students, Jon Thackray and David Seal, in 1978–1979, and expanded over the ensuring two years with the aid of Jonathan Partington. It was written with the aid of a game assembler, which, unlike the contemporary ZIL game assembler from Infocom, was freely available for use by all users of Phoenix between 1980 and 1995.

Several large early British games developed on Phoenix were sold commercially for microcomputers by Acornsoft and, later, Topologika. This was comparable to Infocom's contemporaneous commercialisation of the MIT mainframe game Zork. Many of these games were subsequently translated by Graham Nelson to run on the Z-Machine.

The commercial release of Brand X was Philosopher's Quest.

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