In role-playing video games (RPGs), permanent death (sometimes permadeath or PD) is a situation in which player characters (PCs) die permanently and are removed from the game. Less common terms with the same meaning are persona death and player death. This is in contrast to games in which characters who are killed (or incapacitated) can be restored to life (or full health), often at some minor cost to the character.
The term is most commonly used in discussions of roguelike RPGs and massively multiplayer online role-playing games (MMORPGs), although it is sometimes used in discussions of the mechanics of non-electronic role-playing games.
The presence of permanent death increases the penalty for mistakes leading to the death of PC. Depending on the type of game and the player's involvement, the penalty can include loss of power in various forms in game, loss of in-game story progress, and loss of emotional investment in the PC. The primary impact of permadeath in a game is to increase the significance of player decisions concerning life-and-death matters for the PC. Those games without permanent death may or may not impose a penalty for a PC's death. In some games a PC can be restored from death for an in-game fee; the availability of such restoration, even if the PC cannot afford it, means such games are not typically labeled as having permanent death.
Read more about Permanent Death: In Multiplayer Video Games, In Single-player Video Games, In Other Games
Famous quotes containing the words permanent and/or death:
“A country whose buildings are of wood, can never increase in its improvements to any considerable degree.... Whereas when buildings are of durable materials, every new edifice is an actual and permanent acquisition to the state, adding to its value as well as to its ornament.”
—Thomas Jefferson (17431826)
“And of the other things death is a new office building filled with modern furniture,
A wise thing, but which has no purpose for us.”
—John Ashbery (b. 1927)