Permanent Death

In role-playing video games (RPGs), permanent death (sometimes permadeath or PD) is a situation in which player characters (PCs) die permanently and are removed from the game. Less common terms with the same meaning are persona death and player death. This is in contrast to games in which characters who are killed (or incapacitated) can be restored to life (or full health), often at some minor cost to the character.

The term is most commonly used in discussions of roguelike RPGs and massively multiplayer online role-playing games (MMORPGs), although it is sometimes used in discussions of the mechanics of non-electronic role-playing games.

The presence of permanent death increases the penalty for mistakes leading to the death of PC. Depending on the type of game and the player's involvement, the penalty can include loss of power in various forms in game, loss of in-game story progress, and loss of emotional investment in the PC. The primary impact of permadeath in a game is to increase the significance of player decisions concerning life-and-death matters for the PC. Those games without permanent death may or may not impose a penalty for a PC's death. In some games a PC can be restored from death for an in-game fee; the availability of such restoration, even if the PC cannot afford it, means such games are not typically labeled as having permanent death.

Read more about Permanent Death:  In Multiplayer Video Games, In Single-player Video Games, In Other Games

Famous quotes containing the words permanent and/or death:

    The first panacea for a mismanaged nation is inflation of the currency; the second is war. Both bring a temporary prosperity; both bring a permanent ruin. But both are the refuge of political and economic opportunists.
    Ernest Hemingway (1899–1961)

    I’m beginning to believe that Killer Illiteracy ought to rank near heart disease and cancer as one of the leading causes of death among Americans. What you don’t know can indeed hurt you, and so those who can neither read nor write lead miserable lives, like Richard Wright’s character, Bigger Thomas, born dead with no past or future.
    Ishmael Reed (b. 1938)