In game theory, perfect information describes the situation when a player has available the same information to determine all of the possible games (all combinations of legal moves) as would be available at the end of the game.
In game theory, a game is described as a game of perfect information if perfect information is available for all moves. Chess is an example of a game with perfect information as each player can see all of the pieces on the board at all times. Other examples of perfect games include tic tac toe, irensei, and go. Games with perfect information represent a small subset of games. Card games where each player's cards are hidden from other players are examples of games of imperfect information.
Read more about Perfect Information: Microeconomics
Famous quotes containing the words perfect and/or information:
“When I, sitting, heard the astronomer, where he lectured with such applause in the lecture room,
How soon, unaccountable, I became tired and sick;
Till rising and gliding out, I wanderd off by myself,
In the mystical moist night-air, and from time to time,
Lookd up in perfect silence at the stars.”
—Walt Whitman (18191892)
“But while ignorance can make you insensitive, familiarity can also numb. Entering the second half-century of an information age, our cumulative knowledge has changed the level of what appalls, what stuns, what shocks.”
—Anna Quindlen (b. 1952)