Pellucid - Light Scattering in Solids

Light Scattering in Solids

Diffuse reflection - Generally, when light strikes the surface of a (non-metallic and non-glassy) solid material, it bounces off in all directions due to multiple reflections by the microscopic irregularities inside the material (e.g., the grain boundaries of a polycrystalline material, or the cell or fiber boundaries of an organic material), and by its surface, if it is rough. Diffuse reflection is typically characterized by omni-directional reflection angles. Most of the objects visible to the naked eye are identified via diffuse reflection. Another term commonly used for this type of reflection is “light scattering”. Light scattering from the surfaces of objects is our primary mechanism of physical observation.

Light scattering in liquids and solids depends on the wavelength of the light being scattered. Limits to spatial scales of visibility (using white light) therefore arise, depending on the frequency of the light wave and the physical dimension (or spatial scale) of the scattering center. Visible light has a wavelength scale on the order of a half a micrometer (one millionth of a meter). Scattering centers (or particles) as small as one micrometer have been observed directly in the light microscope (e.g., Brownian motion).

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