System
Instead of representing characters using attributes and skills, characters are quantified with "traits" — freeform descriptors, like "Fireman", "Quick" or "Monster from another Dimension", which are created and defined by the player. Each character has one primary trait, two secondary traits, and one flaw. One of the three positive traits is chosen as superior. If a character attempts an action based on their primary or secondary traits, they get (usually) four (for the superior trait) or three six-sided dice to roll.
If a character has a particular advantage, they may add a bonus die — they roll one more die, and discard the lowest roll. If they have a particular disadvantage (such as their flaw), they must add a penalty die — they roll one more die, and discard the highest roll.
For most tasks where the traits don't apply, they get two dice. For a routine, very easy task, the difficulty is 4; for an easy task, 7; for a moderately difficult task, 11; for a difficult task, 14; for a very difficult task, 18; and for a nearly impossible task, 21. If an opponent is resisting the action, the difficulty is their roll.
Read more about this topic: Over The Edge (game)
Famous quotes containing the word system:
“The pace of science forces the pace of technique. Theoretical physics forces atomic energy on us; the successful production of the fission bomb forces upon us the manufacture of the hydrogen bomb. We do not choose our problems, we do not choose our products; we are pushed, we are forcedby what? By a system which has no purpose and goal transcending it, and which makes man its appendix.”
—Erich Fromm (19001980)
“Hence, a generative grammar must be a system of rules that can iterate to generate an indefinitely large number of structures. This system of rules can be analyzed into the three major components of a generative grammar: the syntactic, phonological, and semantic components.”
—Noam Chomsky (b. 1928)
“... the yearly expenses of the existing religious system ... exceed in these United States twenty millions of dollars. Twenty millions! For teaching what? Things unseen and causes unknown!... Twenty millions would more than suffice to make us wise; and alas! do they not more than suffice to make us foolish?”
—Frances Wright (17951852)