System
Instead of representing characters using attributes and skills, characters are quantified with "traits" — freeform descriptors, like "Fireman", "Quick" or "Monster from another Dimension", which are created and defined by the player. Each character has one primary trait, two secondary traits, and one flaw. One of the three positive traits is chosen as superior. If a character attempts an action based on their primary or secondary traits, they get (usually) four (for the superior trait) or three six-sided dice to roll.
If a character has a particular advantage, they may add a bonus die — they roll one more die, and discard the lowest roll. If they have a particular disadvantage (such as their flaw), they must add a penalty die — they roll one more die, and discard the highest roll.
For most tasks where the traits don't apply, they get two dice. For a routine, very easy task, the difficulty is 4; for an easy task, 7; for a moderately difficult task, 11; for a difficult task, 14; for a very difficult task, 18; and for a nearly impossible task, 21. If an opponent is resisting the action, the difficulty is their roll.
Read more about this topic: Over The Edge (game)
Famous quotes containing the word system:
“Few white citizens are acquainted with blacks other than those projected by the media and the socalled educational system, which is nothing more than a system of rewards and punishments based upon ones ability to pledge loyalty oaths to Anglo culture. The media and the educational system are the prime sources of racism in the United States.”
—Ishmael Reed (b. 1938)
“Intimately concerned as we are with the system of Europe, it does not follow that we are therefore called upon to mix ourselves on every occasion, with a restless and meddling activity, in the concerns of the nations which surround us.”
—George Canning (17701827)
“If mothers are to be successful in achieving their child-rearing goals, they must have the inner freedom to find their own value system and within that system to find what is acceptable to them and what is not. This means leaving behind the anxiety, but also the security, of simplistic good-bad formulations and deciding for themselves what they want to teach their children.”
—Elaine Heffner (20th century)