Outline of Video Games - Video Game Hardware Platforms

Video Game Hardware Platforms

Video game platforms –

  • Arcade game – a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Arcade games include video games, pinball machines, electro-mechanical games, redemption games, and merchandisers (such as claw cranes).
    • Video game arcade cabinet – the housing within which a video arcade game's hardware resides.
    • List of arcade games
    • List of pinball machines
  • Video game console – a consumer entertainment device consisting of a customized computer system designed to run video games.
    • Console game – a video game played on a video game console.
      • List of video game consoles
      • List of best-selling game consoles
    • Dedicated console – a video game console that is dedicated to a built in game or games, and is not equipped for additional games, via cartridges or other media.
    • Console wars – a term used to refer to periods of intense competition for market share between video game console manufacturers.
    • Handheld game console – a lightweight, portable consumer electronic device with a built-in screen, game controls and speakers.
    • Handheld video game – a video game played on a handheld game console.
  • Mobile game – a video game played on a mobile phone, smartphone, PDA, tablet computer or portable media player.
  • Online game – a game played over some form of computer network.
    • Browser game – a video game that is played over the Internet using a web browser.
    • Massively multiplayer online game (MMO) – a multiplayer video game which is capable of supporting hundreds or thousands of players simultaneously.
  • PC game – a video game played on a personal computer, rather than on a video game console or arcade machine.

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Famous quotes containing the words video game, video, game, hardware and/or platforms:

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    The family environment in which your children are growing up is different from that in which you grew up. The decisions our parents made and the strategies they used were developed in a different context from what we face today, even if the “content” of the problem is the same. It is a mistake to think that our own experience as children and adolescents will give us all we need to help our children. The rules of the game have changed.
    Lawrence Kutner (20th century)

    A friend of mine spoke of books that are dedicated like this: “To my wife, by whose helpful criticism ...” and so on. He said the dedication should really read: “To my wife. If it had not been for her continual criticism and persistent nagging doubt as to my ability, this book would have appeared in Harper’s instead of The Hardware Age.”
    Brenda Ueland (1891–1985)

    The personal things should be left out of platforms at conventions .... You can argue yourself blue in the face, and you’re not going to change each other’s minds. It’s a waste of your time and my time.
    Barbara Bush (b. 1925)