Oro (Street Fighter) - Character

Character

Oro is a hermit of Japanese descent who is over 140 years old, having mastered the secrets of immortality. He lives in a deep cave within the Amazon. Although he may not seem very strong, his lack of attachments has allowed him to exceed his fighting skills beyond those of an ordinary person, though he does seem to have a weakness for cute girls. He attained such extraordinary abilities through the mastery of an extreme fighting style known as senjutsu (仙術?). He sets out on a journey to find a worthy successor of his secrets in order to kill time. Through the use of magic, he sealed one of his arms in order to even the odds in favor of his opponents.

In his ending in the original game and 2nd Impact, Oro decides that the only martial artist he met worthy of inheriting his secrets was Ryu. In 3rd Strike, Oro's boredom has reached its limits. Many young fighters have come to him in trying to become his disciples, but no one has lasted his training long enough. One day, he heard rumors involving a "mysterious organization" and the "master of the fist" and he decided to investigate. In his ending, Oro is shown trying to make Ryu, who is unaware of Oro's presence in his training, his disciple again.

Oro appears in Street Fighter III and its subsequent expansions, Street Fighter III: 2nd Impact and Street Fighter III: 3rd Strike, noted for his unorthodox fighting style. According to UGO.com, he is a fighter more suited for patient players, who "can deal some serious damage to the player that can wait for the right opening on an opponent." Oro also appears in the Street Fighter Legends: Ibuki comic book miniseries.

Read more about this topic:  Oro (Street Fighter)

Famous quotes containing the word character:

    No sooner does a great man depart, and leave his character as public property, than a crowd of little men rushes towards it. There they are gathered together, blinking up to it with such vision as they have, scanning it from afar, hovering round it this way and that, each cunningly endeavouring, by all arts, to catch some reflex of it in the little mirror of himself.
    Thomas Carlyle (1795–1881)

    Play builds the kind of free-and-easy, try-it-out, do-it-yourself character that our future needs. We must become more self-conscious and more explicit in our praise and reinforcement as children use unstructured play materials: “That’s good. You use your own ideas....” “That’s good. You did it your way....” “That’s good. You thought it all out yourself.”
    James L. Hymes, Jr. (20th century)

    Eccentricity: strength of character doubling back on itself.
    Mason Cooley (b. 1927)