An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives. The term "free roam" is also used, as is "sandbox" and "free-roaming". "Open world" and "free-roaming" suggest the absence of artificial barriers, in contrast to the invisible walls and loading screens that are common in linear level designs. An "open world" game does not necessarily imply a sandbox. In a true "sandbox", the player has tools to modify the world themselves and create how they play. Generally open world games still enforce some restrictions in the game environment, either due to absolute technical limitations or in-game limitations (such as locked areas) imposed by a game's linearity.
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Famous quotes containing the words open and/or world:
“It was easy to see how upsetting it would be if women began to love freely where love came to them. An abyss would open in the principal shopping street of every town.”
—Christina Stead (19021983)
“The time must come, my friend ... when brutality and the lust for power must perish by its own sword.... For when that day comes, the world must begin to look for a new life, and it is our hope that they may find it here. For here we shall be, with their books, and their music, and a way of life based on one simple rule: Be kind.”
—Robert Riskin (18971955)