An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives. The term "free roam" is also used, as is "sandbox" and "free-roaming". "Open world" and "free-roaming" suggest the absence of artificial barriers, in contrast to the invisible walls and loading screens that are common in linear level designs. An "open world" game does not necessarily imply a sandbox. In a true "sandbox", the player has tools to modify the world themselves and create how they play. Generally open world games still enforce some restrictions in the game environment, either due to absolute technical limitations or in-game limitations (such as locked areas) imposed by a game's linearity.
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Famous quotes containing the words open and/or world:
“I think, for the rest of my life, I shall refrain from looking up things. It is the most ravenous time-snatcher I know. You pull one book from the shelf, which carries a hint or a reference that sends you posthaste to another book, and that to successive others. It is incredible, the number of books you hopefully open and disappointedly close, only to take down another with the same result.”
—Carolyn Wells (18621942)
“Having children can smooth the relationship, too. Mother and daughter are now equals. That is hard to imagine, even harder to accept, for among other things, it means realizing that your own mother felt this way, toounsure of herself, weak in the knees, terrified about what in the world to do with you. It means accepting that she was tired, inept, sometimes stupid; that she, too, sat in the dark at 2:00 A.M. with a child shrieking across the hall and no clue to the childs trouble.”
—Anna Quindlen (20th century)