Story
The game begins with a bounty hunter, known only as the Stranger, catching various Outlaws and criminals to try to raise money for a mysterious operation. Later on, he hears a story about a town of creatures called Grubbs that is being tormented by a demon. The town used to be protected by a race of creatures called the Steef, but they are extinct.
When Stranger arrives in the town, he discovers that the river near the town has been dried up by a dam, which was built by a person called Sekto. It is revealed that Sekto is responsible for the extinction of the Steef. Sekto is offering a bounty for the Steef, believing that there are still a few around. Sekto believes that the Stranger knows where the Steef are hiding, so he hires an outlaw named D. Caste Raider to capture the Stranger and interrogate him. During the interrogation, Raider discovers that the Stranger is a Steef. After this revelation, the Stranger escapes from Raider’s hideout and makes his way to the Grubb’s town.
When the Stranger meets the Grubb leader, he discovers that Sekto is the demon that stole the water from the Grubbs. The Stranger then confronts Sekto. As they battle, the dam is destroyed, flooding Raider's hideout. As Sekto lies dying, they discover that he is a Steef, possessed by the demon. The Demon is then seen swimming away from town in the river.
Read more about this topic: Oddworld: Stranger's Wrath
Famous quotes containing the word story:
“For slowly even her sense of him
And love itself were growing dim.
He no more drew the smile he sought.
The story is she died of thought.”
—Robert Frost (18741963)
“Wit is often concise and sparkling, compressed into an original pun or metaphor. Brevity is said to be its soul. Humor can be more leisurely, diffused through a whole story or picture which undertakes to show some of the comic aspects of life. What it devalues may be human nature in general, by showing that certain faults or weaknesses are universal. As such it is kinder and more philosophic than wit which focuses on a certain individual, class, or social group.”
—Thomas Munro (18971974)
“The psychiatrists office: the only place I can be sure my story will be treated as sad, but interesting.”
—Mason Cooley (b. 1927)