In computer science, the object lifetime (or life cycle) of an object in object-oriented programming is the time between an object's creation (also known as instantiation or construction) till the object is no longer used, and is destructed or freed.
In object-oriented programming (OOP), the meaning of creating objects is far more subtle than simple allocating of spaces for variables. First, this is because, in the OOP paradigm, the lifetime of each object tends to vary more widely than in the case in conventional programming. There are many subtle questions, including whether the object be considered alive in the process of creation, and concerning the order of calling initializing code. In some sense, the creation can happen before the beginning of the program when objects are placed in a global scope.
Read more about Object Lifetime: Creating Objects, Destroying Objects
Famous quotes containing the words object and/or lifetime:
“Anxiety is not fear, being afraid of this or that definite object, but the uncanny feeling of being afraid of nothing at all. It is precisely Nothingness that makes itself present and felt as the object of our dread.”
—William Barrett (b. 1913)
“Once in his lifetime every artist feels the hand of God and creates something that comes alive.”
—Crane Wilbur (18891973)