Episode List
Series one, consisting of 45 15-minute episodes, first aired in October 2006. Series 2, consisting of 20 15-minute episodes first aired on CBeebies in 2009.
# | Episode | Original Airdate | Overview | DVD release |
---|---|---|---|---|
Series 1: 2006-2007 | ||||
1 | The Trouble With Nothing At All | 16 October 2006 | 0 makes things disappear and 6 flies out to sort everything out. This is the first episode when a Numberjack makes problem.
Agents: 33, 42, 16, 68 Numberjacks: 0, 1, 3, 4, 5, 6 |
Volume 1 |
2 | Going Wrong Going Long | 17 October 2006 | The Problem Blob makes the boys pencil get longer and the man's mop and the boys straw. 4 sorts him out. 3 can't go out even if she's taller than 4.
Agents: 16, 28, 68, 53 Numberjacks: 3, 4, 5, 6 |
Volume 1 |
3 | Sphere Today Gone Tomorrow | 18 October 2006 | The Shape Japer turns every sphere into a cube. 6 sorts her out.
Agents: 28, 33, 101, 70 Numberjacks: 3, 4, 5, 6 |
Volume 2 |
4 | In Out Shake It All About | 19 October 2006 | The Puzzler makes his eyes come out on both sides of him, making them turn, his glasses and nose on top: It's making everything outside and not in. 3 and 5 sort him out, once they are freed from the Puzzle Bubble.
Agents: 70, 94, 42, 53 Numberjacks: 3, 4, 5, 6 |
Volume 1 |
5 | One More Time | 20 October 2006 | When everyone passes under a bridge, they become one higher number: 4 turns into a 5, then 6. It's 1 that's causing all the trouble. Brain Gain changes 1's mind to make things one less.
Agents: 53, 28, 94, 68 Numberjacks: 1, 3, 4, 5, 6 |
Volume 2 |
6 | Forward Thinking | 23 October 2006 | The Problem Blob is back - and things go backwards and forwards. 6 hitches a lift. This is the first appearance of The Problem Blob's eye.
Agents: 16, 33, 53, 85 Numberjacks: 1, 2, 3, 4, 5, 6 |
Volume 3 |
7 | Seven Wonders | 24 October 2006 | 4 finds things add up to 7 when the Puzzler's about, and 7 is caught by the Puzzler.
Agents: 53, 42, 70, 16 Numberjacks: 1, 3, 4, 5, 6, 7 |
Volume 3 |
8 | Getting Heavy | 25 October 2006 | Spooky Spoon is making light things heavy - 5 and 3 fly out. 3 has no problem in this episode.
Agents: 53, 16, 68, 85 Numberjacks: 3, 4, 5, 6, 9 |
Volume 2 |
9 | Belongings | 26 October 2006 | Things don't belong when Spooky Spoon mixes things up - another problem for 5. In this episode, Spooky's trapped with a fork and a knife because of her last name (Spoon).
Agents: 16, 33, 68, 42 Numberjacks: 3, 4, 5, 6 |
Volume 3 |
10 | 4 He's A Jolly Good Fellow | 27 October 2006 | The Numbertaker is taking all the fours he can find - will 4 be able to escape his clutches?
Agents: 28, 68, 101 Numberjacks: 3, 4, 5, 6 |
Volume 1 |
11 | Boxing Day | 30 October 2006 | Boxes go wrong when the Shape Japer plays tricks - but 6 can do the trick too, when the Shape Japer puts him in a box.
Agents: 85, 33, 101, 94 Numberjacks: 3 (The Numberjack-in-the-box), 4, 5, 6 |
Volume 1 |
12 | Out of Order | 31 October 2006 | Spooky Spoon makes sure things are well out of order - until 5 sorts her out.
Agents: 47, 96, 73, 88 Numberjacks: 1, 2, 3, 4, 5, 6 |
TBA |
13 | Nine Lives | 1 November 2006 | The Puzzler has 9 trapped in a puzzle bubble - 6 and 3 come to the rescue. In this episode, 6 turns into two 3's.
Agents: 25, 34, 88, 100 Numberjacks: 3, 4, 5, 6 (two 3s), 9 |
Volume 2 |
14 | Takeaway | 2 November 2006 | Not just a few problems, lots of them - 4 makes the Numbertaker take more than he wants to.
Agents: 28, 101 (Although mixed up with 42), 85, 70 Numberjacks: 3, 4, 5, 6 |
Volume 4 |
15 | The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird | 3 November 2006 | There's a pattern to the problems the Puzzler causes - and 5 has to break that pattern.
Agents: 14, 47, 73, 96 Numberjacks: 3, 4, 5, 6 |
Volume 4 |
16 | Stop And Go | 19 February 2007 | Things don't move when they should, like a walking trash bin etc. - 6 has got to sort Spooky Spoon out.
Agents: 34, 52, 73, 100 Numberjacks: 3, 4, 5, 6 |
TBA |
17 | Off Colour | 20 February 2007 | Spooky Spoon wants to be the most colourful character around, by taking other yellow, red, and blue things - 4 is out to stop her.
Agents: 88, 34, 25, 100 Numberjacks: 3, 4, 5, 6 |
Volume 1 |
18 | A Game Of Two Halves | 21 February 2007 | The Shape Japer makes half a load of trouble, and 4 has to make things whole again.
Agents: 14, 47, 73, 96 Numberjacks: 2, 3, 4, 5, 6 |
Volume 3 |
19 | Out For The Count | 22 February 2007 | 2 is out and about and making everyone count incorrectly - 6 goes after him.
Agents: 96, 61, 100, 25 Numberjacks: 2, 3, 4, 5, 6 |
Volume 4 |
20 | The Container Drainer | 23 February 2007 | Everything is empty thanks to the Puzzler - 3 helps 5 to fill things up again but not without 3 getting caught by the Puzzler.
Agents: 25, 61, 96, 100 Numberjacks, 2, 3, 4, 5, 6 |
Volume 5 |
21 | Tens Cranky Moments | 26 February 2007 | 1 and 0 get out and about and make ten of everything - creating more work for 5.
Agents: 25, 52, 61, 88 |
TBA |
22 | 3 Things Good | 27 February 2007 | 3 is out on her own trying to do battle with the Shape Japer, who does not like things in threes.
Agents: 25, 34, 88, 100 |
Volume 4 |
23 | Say What You Mean | 28 February 2007 | Be clear what you mean or the Problem Blob will make trouble for you, as 4 finds out. In this episode, the Problem Blob sticks on two walls and a cube-shaped bush.
Agents: 34, 47, 100, 14 |
Volume 5 |
24 | One Won | 1 March 2007 | There's only one of everything, thanks to the Numbertaker - 6 sorts things with help from 1.
Agents: 55, 68, 70, 94 |
Volume 2 |
25 | Tricky Sixes | 2 March 2007 | The Numbertaker likes two lots of three today - 6 is the Numberjack to sort him out.
Agents: 42, 85, 55, 68 |
TBA |
26 | May The Fours Be With You | 5 March 2007 | The Shape Japer is after things that come in eights - 4 goes on the mission. In this episode, the Shape Japer stays as a cube, and become good eight at the end.
Agents: 16, 42, 68, 101, Numberjacks: 3, 4, 5, 6, 8 |
Volume 5 |
27 | Best Estimate | 6 March 2007 | The Problem Blob makes things go wrong when people can't estimate - 5 to the rescue.
Agents: 28, 55, 70, 101 Numberjacks: 3, 4, 5, 6 |
Volume 2 |
28 | On and Off | 7 March 2007 | Spooky Spoon is mixing things again - 4 is on the case.
Agents: 16, 33, 68, 85 Numberjacks, 3, 4, 5, 6 |
TBA |
29 | Zero the Hero | 8 March 2007 | 0 to the rescue when just for once, the Numberjacks are the problem, not the answer!
Agents: 33, 55, 85 |
Volume 3 |
30 | Bad Circles | 9 March 2007 | The Shape Japer is making bad circles by enter the circular hollow and say "Circle -- BAD" - 6 gets ready to sort her out.
Agents: 28, 42, 70, 94 |
Volume 6 |
31 | Famous Fives | 12 March 2007 | The Puzzler sets the problem - and 5 is the right Numberjack to sort it out.
Agents: 16, 42, 68, 94 |
Volume 6 |
32 | Fair Shares | 13 March 2007 | Things aren't being shared fairly, thanks to the Problem Blob - 6 makes everything all right.
Agents: 28, 101, 85, 33 |
Volume 4 |
33 | Being 3 | 14 March 2007 | The Numbertaker is taking threes today - but he can't take Numberjack 3: In this episode, 3 turns into a 4.
Agents: 28, 55, 70, 101 |
Volume 3 |
34 | Into the Teens | 15 March 2007 | The Numbertaker has added ten more than 1 - 4 has to sort him out. 4 turns into a 14, and the Numbertaker turns into eleven.
Agents: 33, 55, 70, 85 |
Volume 6 |
35 | Slide and Turn | 16 March 2007 | The Shape Japer is moving things and causing problems - 5 goes out there.
Agents: 17, 41, 60, 106 |
TBA |
36 | Six Of One | 19 March 2007 | The Problem Blob is making trouble with sixes - Numberjack 6 to the rescue.
Agents: 22, 41, 60, 106 |
TBA |
37 | Time Trouble | 20 March 2007 | Time passes very strongly - thanks to Spooky Spoon. 5 investigates. This is the first appearance of the Beeper.
Agents: 38, 54, 79, 95 |
Volume 5 |
38 | 1, 2, 3, Go | 21 March 2007 | It's 1, 2, 3 - pattern time! 3 battles with the Puzzler.
Agents: 17, 54, 60, 106 |
TBA |
39 | More 4 | 22 March 2007 | The Shape Japer makes trouble with symmetry - 4 goes out to sort things out.
Agents: 17, 22, 41, 38 |
TBA |
40 | Almost Human | 23 March 2007 | The Problem Blob causes trouble - and 4 tries out being a human being. There is a special Numberjack known as the Numberjack Man (played by Steven Lim), known as 4's temporary replacement.
Agents: 79, 83, 95, 106 |
TBA |
41 | Two, Four, Six, Eight | 26 March 2007 | The Numbertaker takes all the even numbers - 6 and 8 fly out to put things right.
Agents: 79, 54, 57, 17 |
Volume 5 |
42 | Round and Round | 27 March 2007 | The Problem Blob has gotten people going around in circles - can 5 restore things to normal?
Agents: 41, 60, 83, 106 |
TBA |
43 | Square Dancing | 28 March 2007 | The Shape Japer's about - and 1, 4, and 9 sort out problems with squares.
Agents: 22, 41, 79, 95 |
TBA |
44 | Data Day | 29 March 2007 | Spooky Spoon is mixing things up - 3 gets ready to take her on.
Agent: 17, 54, 60, 106 |
Volume 4 |
45 | How? What? Check! | 30 March 2007 | 5 sorts out the Puzzler's problems - and checks to make sure.
Agents: 22, 38, 83, 95 |
TBA |
Series 1 Specials | ||||
1 | Counting Down To Christmas | TBA | The Numbertaker, Shape Japer, and Spooky Spoon make Christmas go wrong, and Agent 20 is one of the victims. 5 and 6 fly out and save Christmas Day with help from 3 and some other agents. In this episode, The Meanies are together.
Agents: 20, 77, 49 Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, |
Volume 5 (Release Date: 24 November 2008) |
2 | Seaside Adventure | TBA | The Numberjacks have a holiday at the beach, only to face troubles with the Meanies!
Agents: 39, 91, 121, 122, 20 Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 |
Volume 6 (Release Date: 3 August 2009) |
Series 2 (2009) | ||||
46 | Ups and Downs | 26 October 2009 | Spooky Spoon is turning everything upside down, so 1 and 8 are sent out to help 4. | TBA |
47 | On the Move | 27 October 2009 | The Problem Blob is making things move when they shouldn't, so 5 is sent out to stop him. | TBA |
48 | Very Shapely | 28 October 2009 | The Shape Japer is causing problems again by stretching the shapes of things - 6 is after her, but one problem is when two circular hoops are turned into ovals. | TBA |
49 | Wee Three Phone Home | 29 October 2009 | The Puzzler is causing some people to repeat his silly movements - 3 is sent out to stop him, and must solve three puzzles by herself as she lost contact with 4,5 and 6. | TBA |
50 | Did You Notice Anything? | 30 October 2009 | The Numbertaker is taking away people's noticing skills, and then plays tricks on them without them noticing - 4 is sent out to defeat him. | TBA |
51 | Measured Response | 2 November 2009 | Things are changing length thanks to the Shape Japer, so 6 is sent out to change them back, this is the first episode in season 2 with the appearance of Buddy Sticks. | TBA |
52 | Think Again | 3 November 2009 | 3 and 4 are playing in the gym when 5 discovers that Spooky Spoon is mixing things up again. | TBA |
53 | Carry On Counting | 4 November 2009 | 6 is sent out to do battle with the Problem Blob, who is causing people to go back to the beginning of things, sliming 6. Brain Gain helps 6. | TBA |
54 | A Record In the Charts | 5 November 2009 | 4 is sent out to defeat the Puzzler, who is stopping the cafe customers from remembering whether they have had too much food or not. | TBA |
55 | Half Time | 6 November 2009 | The Numbertaker is halving the numbers of everything - 4 is sent out to stop him. In this episode, 4 turns into a 1, a 2, and an 8. | TBA |
56 | A Close Thing | 9 November 2009 | A girl can't get near her teddy, and grown ups need help with things being too close. 6 flies out to sort the Problem Blob. | TBA |
57 | A Circle at Both Ends | 10 November 2009 | 3's buddy blocks become cylinders (Circle Sticks). 5 has to fly out when a boy has trouble with his chalks, thanks to the Shape Japer. | TBA |
58 | Matchmaking | 11 November 2009 | Numberjack 1 plays a trick on Numberjack 4, always making the number of buddy blocks on the seesaw unbalanced. 3 flies out to sort the Numbertaker, who takes then adds anything so they don't match. | TBA |
59 | A Different Sort | 12 November 2009 | 0 and 1 are failing to help 3 sort her beautiful things. 4 flies out to sort Spooky Spoon. In this episode, 4 becomes green, tiny, big, then wiggly wobbly. | TBA |
60 | Areas of Concern | 13 November 2009 | In the gym, 6 and his buddy tiles are making patterns on the floor and flying around. 6 flies out to defeat the Puzzler. | TBA |
61 | The Dreaded Lurgi | 7 December 2009 | In the gym 6 can't jump on the seesaw - and 4 feels ill too - they've both got the dreaded lurgi. 5 flies out to investigate and stop the Problem Blob from making people go up and down, round and round. In the meantime, 3 gets lurgi too, and agents help out. | TBA |
62 | Fraction Fiction | 8 December 2009 | 3 and 4 argue over entertaining 5's buddy blocks. They try to share them but the blocks get bored and wander off. 3 flies out to beat the Shape Japer from cutting things to pieces. In this episode, Shape Japer helps people four times. | TBA |
63 | Interesting Times | 9 December 2009 | 7 tells 0 and 1 a story about 3, 4, 5, and 6 going out one after the other; to sort out morning, daytime, evening and night time things, and Spooky Spoon herself. | TBA |
64 | More Ways Than One | 10 December 2009 | 4, 5, and 6 are playing a version of Circle Slide, using different ways of moving. 4 goes out to rescue 8 who is trapped by the Puzzler by finding three ways to make an eight. | TBA |
65 | Hundreds and Thousands | 11 December 2009 | 4 is in the Cozy Room taking photos of 1 and 0. A girl has a hundred or so beads to make a necklace but then has only ten, then one. 6 flies out to defeat the Numbertaker. In this episode, the sent Brain Gain is used by a hundred agents' thousand fingers. | TBA |
66 | 8 To The Rescue | 12 December 2009 | When 3 and 4 go out to sort out the Puzzler, he traps them in his bubble- It's 8 to the rescue and 8 solves the Puzzler's puzzle and the Puzzler admits defeat and releases 3 and 4 and goes. | TBA |
67 | Super Lukybory | 13 December 2009 | Today everythings going round in circles- Thanks to the Numbertaker. 5 and 2 fly out to put things right and sort him out and Lukybory joins in the chase. | TBA |
68 | Helpful Number 9 | 14 December 2009 | 4 and 5 go out on a mission to stop the Shape Japer from changing things that come in nines but she changes the shape of nine boxes and traps them inside but 9 helps out, stops the Shape Japer and frees 4 and 5. | TBA |
69 | Spook That Spoon | 15 December 2009 | Spooky Spoon is mixing things that come in smaller versions and makes them bigger- 5 is out and about with the help of 4 to stop her. | TBA |
70 | Puzzle Trouble | 16 December 2009 | When the Puzzler traps 1 and 0 in his bubble, 5 must rescue them by solving one of his puzzles and put things back to normal. | TBA |
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