Netrek - History

History

Netrek is largely derived from Empire, written for the PLATO mainframe system beginning in 1973. It shares many characteristics of that game; key differences include a different planet layout and a much different pace of play, as well as evolutionary factors such as the use of mice instead of keyboard commands, TCP/IP networking, and the inclusion of color and sound.

In 1982, UC Berkeley student David Davis began writing a UNIX game called trek82, based on what he remembered of Empire when he used the PLATO system while at the University of Hawaii. This version emerged as trek82, using character graphics for display and a shared file to exchange data. Chris Guthrie joined Davis, and introduced him to Jef Poskanzer and Craig Leres, who were working on a more strategic offshoot of Empire called Conquest. They produced an updated version known as trek83.

In 1986, Guthrie began porting trek83 to the newly released X Window System, producing Xtrek. Further development took place at the XCF, with the help of Ed James. In the spring of 1988, Xtrek II was written by Scott Silvey and K. Smith, moving from a model which used X as a transport to the game having its own client–server protocol. This was key in allowing the game to be ported to other platforms, which may or may not support X. This version was later developed into Netrek by Scott Silvey, Kevin Smith and Terence Chang.

In 1989, the source code was posted to Usenet. In the fall of 1990, UCB alumnus Terence Chang set up a public Netrek server at Carnegie Mellon University where he was attending graduate school. In spring 1991, the first inter-scholastic game was played between UCB and CMU, and in January 1992, the "International Netrek League" (INL) was formed, so that teams could form and compete with one another (as opposed to pick-up play, in which games are played by whoever connects to a server, and players enter and leave as they wish during the course of the game). Netrek was very popular in the Carnegie Mellon computer clusters for a number of years in the early 1990s.

Netrek play peaked in the middle to late 1990s, with several leagues existing for different forms of the game as well as for different regions, and several pickup games always active, 24 hours per day, seven days per week. Between 2002 and 2006 there was a steady decline in play. As of early 2007, Netrek has seen a moderate increase in playerbase coupled with a mild renaissance in development. In late 2006 Mactrek, a new client for the Macintosh, was released, and substantial changes are being made to the Windows clients as well as various server enhancements. Currently there is a move from 10 frame/s to 50 frame/s, and the addition of voice chat is being considered.

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