NASCAR Racing - Realism

Realism

Damage was realistically modeled, but could be turned off to make the player's car indestructible. The effect of crashes varies depending on severity. Very minor impacts have no effect. Heavier impacts can cause sheet metal damage, which hurts aerodynamics and may cause engine overheating. A crumpled hood can also make it difficult for the player to see the track. Heavy impacts will damage a wheel or even blow the engine. Damage can be repaired in the pit stop, except for blown engines which are not repairable. Damaged sheet metal is removed, making for an imperfect repair with impaired aerodynamics.

The vehicle's sensitivity to crash impacts was increased in a patch to the game. In the readme file attached to this patch, Papyrus explained that the primary motivation for this change was multiplayer mode, where abusive players had previously been able to achieve faster lap times by deliberately hitting walls.

Repairs require a considerable amount of time (generally 1 minute or longer) to complete. This combined with the impaired performance means that damaged vehicles will not contend for a high finish, but can still race for points which accumulate in the season standings. This game uses a scoring system similar to what NASCAR was using at the time, where all finishing positions earn a varying number of points.

The engine will fail if over-revved, and it can also fail from overheating (but such a scenario is rare).

Yellow flags could also be turned off and players could run any race distances of their choosing. The speed of computer opponents is also adjustable, providing a competitive race for players of varying skill levels.

As previously noted, the game contained many real-life drivers. This was in stark contrast to early releases, which usually featured a single real-life personality and a bevy of fictional drivers. The game was also the first stock car racing simulator to include real sponsors on their respective cars. Alcohol and tobacco sponsors were removed, but alternate carsets from fans restored many of these.

NASCAR Racing also gave players the ability to set up their car in a realistic manner, be it adjusting the airdam height, rear spoiler angle, gear ratios, shocks, tire pressures, cambers and more. The original game manual explains the effect of these parameters.

Driving physics are realistically modeled in the game. The adjustable variables have a significant effect on handling, and the tires themselves will grip differently depending on wear and temperature.

Tires are modeled in much detail. The game keeps track of 3 temperatures for each tire, reflecting temperatures at the center, inner, and outer edges. Numerous variables can influence tire temperatures. For example, an underinflated tire will tend to heat more at the edges rather than the center. An incorrect camber setting can cause one edge to heat more than the other. Temperatures are also influenced by many other factors such as weight distribution, toe-in, driver behavior, and the cornering characteristics of the race track. Tires in the game perform optimally at elevated temperatures, but if they heat excessively this effect is lost. The player can view current tire temperatures using an in-game keyboard command.

Dedicated players can spend a great deal of time optimizing the car's setup to perform at its best on a particular race track. This testing process is normally performed using the game's Practice or Testing modes. The player's setup can be saved to disk for future recall, and the game also provides a few prefabricated setups for each track.

Vehicles cannot lift into the air. The graphics system always renders them with all 4 wheels on the ground, although the physics system may attribute wheels with varying amounts of downforce (potentially resulting in no traction).

The Doppler effect is simulated. Vehicles approaching at high relative speed will emit a higher frequency engine sound, which will shift to a lower frequency as they pass.

Read more about this topic:  NASCAR Racing

Famous quotes containing the word realism:

    Art is beauty, and every exposition of art, whether it be music, painting, or the drama, should be subservient to that one great end. As long as nature is a means to the attainment of beauty, so-called realism is necessary and permissable [sic], but it must be realism enhanced by idealism and uplifted by the spirit of an inner life or purpose.
    Julia Marlowe (1866–1950)

    The realism of failure, the romance of success.
    Mason Cooley (b. 1927)

    While we look to the dramatist to give romance to realism, we ask of the actor to give realism to romance.
    Oscar Wilde (1854–1900)