Myth II: Soulblighter - Gameplay

Gameplay

Like the previous installment, Myth II is a real-time tactics game where players are given a pre-determined selection of units with their own strengths and weakness, without the option to recruit any further units later in battle, emphasizing the strategy aspect of the gameplay.

In both single and multiplayer games, players can utilize units in different way such as combat formations and special abilities, as well as making use of terrain. While some units from the previous Myth retain their special abilities, such as the Dwarf satchel charge and Journeyman healing, other past units like the Bowmen are able to fire a secondary fire arrow that can set the targeted area aflame, damaging nearby units, and also can use a knife as a last resort when in close combat. While some other units for both the Light and Dark sides aren't present in Soulblighter, such as the Forest Giants and Myrmidons, new units are made available, such as Dwarven Mortars and the Myrkridia, previously only mentioned in The Fallen Lords. The Dark Trow giants are also made available for use by the Light.

The single player campaign is only playable from the perspective of the Light, through a series of both linear and non-linear laid out levels, with end of level stats and individual unit kill counts provided at the end of each level. The game can also be played cooperatively in multiplayer through online or local network.

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