Myst IV: Revelation - Reception

Reception

Myst IV: Revelation
Aggregate scores
Aggregator Score
GameRankings 81%
Metacritic 82%
Review scores
Publication Score
1UP.com B+
Computer and Video Games 8.5/10
GameSpot 8.5/10
IGN 9/10

Overall, Revelation was received positively by critics; the game garnered 82% and 81% averages on aggregate sites Metacritic and Game Rankings, respectively; the Xbox version of the game received less favorable scores than the PC version.

As with previous Myst games, the visuals and interactivity of Revelation were singled out as the strongest features. Reviewers praised the use of subtle animations to bring the scenery to life; GameSpot's Greg Kasavin stated that the additions "truly helps make each scene in the game seem like more than just a panoramic picture, and instead it feels like a real place". Jack Wall's score and the sound design were consistently praised. The addition of the in-game camera and notes system was also positively received. PC Zone proclaimed that although it would have been easy for the developers to lose heart after the disappointing Uru: Ages Beyond Myst, Ubisoft had instead produced "one of the most polished games" the reviewer, Paul Presley, had ever come across.

Certain reviewers criticized aspects of the gameplay that had not been fixed or altered from previous Myst titles. Computer Gaming World, for example, complained about having to hunt for the small hotspots that allowed actions to occur. A reviewer for The Houston Chronicle judged the method of traveling from node to node as tiresome to navigate. Another complaint was that the slow cursor animations made searching for actions occasionally tedious. Many publications noted the rather steep computer requirements; in addition to requiring a DVD-ROM drive, the game took up more than 7 gigabytes when fully installed. Charles Herold of The New York Times, the only mainstream critic with a negative view of Revelation's music, dismissed the score as "tediously literal."

Revelation would be the last Myst game that used prerendered graphics or full motion video. Cyan Worlds, the original developer of both Myst and Riven, used real-time rendered graphics for the next installment in the series, Myst V: End of Ages. Myst V was announced as the final game in the series.

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