Morte - Gameplay

Gameplay

Being just a levitating skull, Morte is difficult to hit but actually packs strong bite attacks. He also has a useful ability to taunt magic-user foes into engaging in melee combat with him. The game's lead designer, Chris Avellone, described Morte as "a smack-talkin' floating skull companion, who's kind of your compass, encyclopedia, friend, and resident jackass. His only real combat attack is his bite and the fact that he's gathered such a repertoire of insults over the centuries that he can literally taunt people to death."

Morte's weakness is female zombies. The game's initial project director Guido Henkel said: "Let's say you're trying to sneak out of an area, when all of a sudden there a female zombie shows up. Morte, our nice little sarcastic skull, has a total thing for female zombies. He just has to shack up with them. And although you are trying to sneak out somewhere, Morte will walk right up to the zombie and start talking her up. That, of course, destroys your whole plan because you have no control over his actions at that point."

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