Character Biography
A floating human skull with an acerbic attitude, Morte is Chaotic Good. Despite his lack of a body, he is a capable warrior in many respects, biting with his sharp fangs and throwing foes off guard with taunts, while his smaller size, lack of vital organs, and pseudo-undead nature protect him from many attacks that would normally inflict serious wounds. Morte and The Nameless One have an extended history together.
Morte starts off in the party at the very beginning of the game, and, if the player does not remove him from the party, can help The Nameless One learn much about his previous incarnations. His taunts are also very useful as they enable him to prevent a fleeing character from escaping and also allow him to silence spellcasting characters, forcing them into going into melee combat. However, his taunts do not work on the undead, creatures that possess very low intelligence, or have no will of their own. Morte is the source of much of the game's humor, not the least being the random conversations that can result between him and the Nameless One, whom he refers to as Chief.
Towards the end of the game, The Nameless One finds out where Morte came from: a Pillar of Skulls on the plane of Baator. Morte was pulled out by the Practical Incarnation from the pillar. The pile is composed of the skulls of all the people who died and have caused another to die through their lies. Morte's torment comes from the fact that he, prior to his death, lied to the Good Incarnation and told him that Ravel could make him immortal, and is thus responsible for the Nameless One's lamentable condition. If the Nameless One convinces Morte to reveal this history and forgives him, Morte becomes significantly stronger, his personal torment lessened.
Read more about this topic: Morte
Famous quotes containing the words character and/or biography:
“One never gets to know a persons character better than by watching his behavior during decisive moments.... It is always only danger which forces the most deeply hidden strengths and abilities of a human being to come forth.”
—Stefan Zweig (18811942)
“As we approached the log house,... the projecting ends of the logs lapping over each other irregularly several feet at the corners gave it a very rich and picturesque look, far removed from the meanness of weather-boards. It was a very spacious, low building, about eighty feet long, with many large apartments ... a style of architecture not described by Vitruvius, I suspect, though possibly hinted at in the biography of Orpheus.”
—Henry David Thoreau (18171862)