Morph Target Animation

Morph target animation, per-vertex animation, shape interpolation, or blend shapes is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions. In each key frame of an animation, the vertices are then interpolated between these stored positions.

Read more about Morph Target Animation:  Technique

Famous quotes containing the word target:

    But this we know, the obstacle that checked
    And tripped the body, shot the spirit on
    Further than target ever showed or shone.
    Robert Frost (1874–1963)