Mesa (computer Graphics) - Features

Features

  • Mesa 3D supports OpenGL version 3.1 (depending on the driver), along with some extensions from OpenGL 4.
  • In its current form, Mesa 3D is available and can be compiled on virtually all modern platforms.
  • Though not an official OpenGL implementation for licensing reasons, the Mesa 3D authors have worked to keep the API in line with the OpenGL standard, as set forth by the OpenGL Architecture Review Board (ARB).
  • Whilst Mesa 3D supports several hardware graphics accelerators, it may also be compiled as a software-only renderer.
  • Since Mesa 3D is free/open source software, it is possible to use it for studying the internal design and operations of an OpenGL-compatible renderer.
  • Due to its open source form it is possible to trace application bugs and the origin of valid API error messages down to the source line in the OpenGL library to get a better understanding for developing a good fix. In a similar fashion it extends the number of test cases where visual deviations and behaviour of application between different OpenGL implementations should be minimized.
  • Supports 3D acceleration for AMD/ATI R100 to R800, Intel, and Nvidia cards. Previously drivers existed for the IBM/Toshiba/Sony Cell chip (in Gallium3D architecture) used in Sony PlayStation 3, S3 Virge & Savage chipsets, VIA chipsets, Matrox G200 & G400, and more.

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