Mega Man X (video Game) - Reception and Legacy

Reception and Legacy

Reception
Aggregate scores
Aggregator Score
GameRankings 87.6%
Review scores
Publication Score
Electronic Gaming Monthly 9 out of 10
GamePro (4.75/5)
IGN 9 out of 10
Nintendo Power 3.9 out of 5
Game Players 95 out of 100
Super Play 88%

Mega Man X has been widely acclaimed by critics since its release. Gaming magazines in the United States and Europe including Electronic Gaming Monthly (EGM), GamePro, Game Players, Nintendo Power, Super Play, and the German version of Total! consistently lauded the game's visuals, audio, control, and overall gameplay. Game Players summarized Mega Man X as "a near-perfect cart with classic gameplay, excellent graphics and sound and tons of hidden items and power-ups". Websites such as IGN, GameSpot, GamesRadar, and 1UP.com retrospectively held Mega Man X as a successful milestone in transitioning the Mega Man series from its increasingly stale existence on the NES to the SNES. Brett Elston of GamesRadar stated, "X was a total reinvention of the series, a perfectly executed update that had fans anticipating its release with a fervor the franchise hadn't seen since the Mega Man 2 and 3 days."

Mega Man X received criticism from some publications as well. Ed Semrad, Danyon Carpenter, and Al Manuel of the EGM review panel all noted that the game may have too low a difficulty level; Semrad disliked the introductory stage and felt that the game was too short as well. Super Play editor Zy Nicholson lowered his review score of the game because he found the levels were neither large nor challenging. "A few elementary tricks like repeating easy sections to recoup energy and weapon power will see you through the harder bits," Nicholson explained. "Within the level you'll also find restart points, extra lives, and no harsh time limit to put pressure on your performance. Couple this with a password system that records your level completion, status and weapon accumulation and you'll see we're not looking at a lasting challenge for the experienced player."

Mega Man X was ranked number 58 in Nintendo Power's "100 Best Nintendo Games of All Time" in its 100th issue in September 1997, number 103 in the publication's "Top 200 Games" list for its 200th issue in February 2006, and the 11th best SNES game of all time in its August 2008 issue. Both GamesRadar and ScrewAttack listed Mega Man X as the eighth best game in the SNES library. GamePro similarly listed it as the eighth greatest 16-bit video game. Game Informer considered it the 120th best game of all time in its own 200th issue in December 2009. IGN named it the twelfth-best on its own top 100 SNES games list in 2011.

Mega Man X was a commercial success. The SNES version has sold 1.16 million copies worldwide to date, making it the 41st best-selling Capcom game of all time. IGN's Jeremy Dunham speculated that the game's more mature storyline and its inclusion of numerous gameplay extensions over the original Mega Man series helped create a "unique cadre of fans". The game was followed by seven direct sequels and three related titles: Mega Man Xtreme, Mega Man Xtreme 2, and Mega Man X Command Mission. Another video game spin-off series, Mega Man Zero, began in 2002 on the Game Boy Advance handheld as a result of the immense popularity of the character Zero.

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