Mega Man Battle Network (video Game) - Reception and Legacy

Reception and Legacy

Reception
Aggregate scores
Aggregator Score
GameRankings 80%
Metacritic 79 out of 100
Review scores
Publication Score
Electronic Gaming Monthly 6 out of 10
Famitsu 30 out of 40
Game Informer 8.25 out of 10
GameSpot 8.3 out of 10
GameSpy 84 out of 100
IGN 8.5 out of 10
Nintendo Power

Mega Man Battle Network has been generally well-received, holding aggregates score of 80% on GameRankings and 79 out of 100 on Metacritic. The graphics of Battle Network were overall favored by reviewers. IGN's Craig Harris, GameSpy contributor James Fudge, and Kristian Brogger of Game Informer were all impressed by the game's crisp, colorful style and futuristic locales. As far as the sound was concerned, Justin Speer of GameSpot opined that the music appropriately matched the rich visuals. Brogger otherwise accepted the sound as "enough to get by", but that nothing would be missed if it were turned off. Harris comparably stated that "the standard Japanese tunage could have been given a bit more variety". The reviewers gave mixed opinions of the game's storyline. Though Brogger called it "engrossing", Harris recognized the plot as the game's one major fault, describing it as "kiddy" and disliking the consistent use of computer terminology for character names. Speer similarly summarized, "If there's something that might hold you back from enjoying the game, it's the lighthearted and somewhat goofy story. However, the game doesn't take itself too seriously, so neither should you."

The battle system of Battle Network was a positive stand-out aspect for many critics. In his Battle Network series decade retrospective, 1UP.com's Jeremy Parish felt the first game suffered from terrible plotting, unbalanced play design, and unattractive and annoying environment navigation. Still, Parish perceived the game's combat mechanics to be its sole reason for success, marrying the original Mega Man action qualities with an RPG structure and requiring "a combination of sharp thinking and quick reflexes" on the player's part. Speer found battle within the game to rightfully capture the spirit of Mega Man as its "most original and compelling feature". Harris likewise regarded the battle interface to be well-designed, a refreshing change from traditional Japanese RPGs, what gives the game its charm, and a very appreciative addition to the game's limited multiplayer mode. Fudge summarized the combat as "very easy to learn, but difficult to master -- and yet very satisfying". He admitted that the random encounters can occasionally be overwhelming. Brogger considered the gameplay both deep and simple to pick up on, but thought the menu system to be "clunky" at times and its battles to be repetitive.

Mega Man Battle Network entered Japanese sales charts at number 12, selling approximately 43,048 units during its first week. A total of 224,837 units were sold in Japan during 2001, with the game being listed by Dengeki Online as the 50th best-selling video game in the region for that year. The success of Mega Man Battle Network led to several sequels and spin-offs on other consoles, mobile phones, and arcade; an anime series; and numerous pieces of merchandise. A spiritual successor series called Mega Man Star Force began in 2006 after the Capcom decided to stop developing new Battle Network titles. Rockman EXE Operate Shooting Star, a remake of the first Battle Network game for the Nintendo DS, was released in 2009 and integrated elements from the Star Force series.

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