Mega Man Battle Network 5 - Reception

Reception

This section requires expansion.
Reception
Aggregate scores
Aggregator Score
GameRankings 69% (ProtoMan)
66% (Colonel)
70% (Double Team)
Metacritic 67/100 (ProtoMan)
66/100 (Colonel)
68/100 (Double Team)
Review scores
Publication Score
Famitsu 36/40 (GBA)
31/40 (DS)
Game Informer 7/10 (GBA)
7.8/10 (DS)
GameSpot 7.1/10 (GBA)
7.5/10 (DS)
GameSpy (GBA)
(DS)
IGN 6.5/10 (GBA)
6.5/10 (DS)
Nintendo Power 6.5/10 (GBA)
7/10 (DS)

Mega Man Battle Network 5: Team Proto Man was the 48th best-selling game in Japan in 2004 at 255,061 copies. This version was also the 55th best-selling game in the country in 2005 at 211,099 copies. Mega Man Battle Network 5: Team Colonel placed at number 65 with 194,472 copies sold that year. Mega Man Battle Network 5: Double Team DS was the 52nd best-selling Nintendo DS game in Japan in 2005 at 106,526 copies.

In North America, both the Game Boy Advance and Nintendo DS versions of Mega Man Battle Network 5 met with fairly tepid critical reception, with Metacritic and GameRankings aggregate scores just shy of 70% for all versions. Reviewers panned the game for its lack of innovation over its predecessors, describing it as an "incremental advancement," "an old, whiffy GBA kids RPG," and "just too darn much like its predecessors." Reviewers often highlighted the reuse of aging art and sound assets from previous games, comparing them unfavorably with contemporary Game Boy Advance games.

Reviews weren't entirely unfavorable, especially when the topic of Battle Network 5's predecessor was concerned. GameSpot, in particular, compared it favorably with Mega Man Battle Network 4.

Read more about this topic:  Mega Man Battle Network 5

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