Mega Man 6 - Reception and Legacy

Reception and Legacy

Reception
Review scores
Publication Score
Electronic Gaming Monthly 6.8 out of 10
Famitsu 23 out of 40
GamePro
Nintendo Power 3.65 out of 5
Game Players 88%

Mega Man 6 has enjoyed a favorable to mixed reception from gaming publications and websites. The graphics, play control, challenge level, and added power-ups were generally praised. GamePro was impressed with some of the newer enemies and larger mid-stage bosses, but was displeased with the game's recycling of Master Weapons seen in previous Mega Man games. Overall, the magazine described the graphics, audio, and level design in Mega Man 6 as standard fare for the franchise and called the game a "rock of reliable NES fun" in a series that is as "predictable as the tide". Destructoid editor Tony Ponce considered Mega Man 6 the best game in the entire series. He argued that the game "was retro before retro was cool" due to Capcom's decision to develop it as a higher profile game on the NES during the era of fourth generation consoles. He also expressed appreciation for its music, introductions for each Robot Master, and the use of branching pathways in each level, among many other reasons. Nintendo Power listed Mega Man 6 as the best NES game of 1993, stating, "His sixth NES adventure, in which he uses two new, Special Power-Ups, might just be his best". Craig Skistimas of ScrewAttack also appreciated these innovations and regretted missing out on the game when it was first released. Mega Man 6 is listed by IGN as the 58th best game on the NES. The writers summarized, "Mega Man 6 is considered by many to be the last worthwhile NES release in the catalog, and though that's not saying much when looking at the title's contemporaries, Mega Man 6 is still as good as it gets in many respects."

Mega Man 6 was nearly universally criticized for lacking originality, particularly with regard to its plot. GameSpot editors Christian Nutt and Justin Speer labeled Mega Man 6 the "cheesiest" among the NES titles: "If you're looking for mega-laughs, you might want to try this one out." 1UP.com contributors likewise found that the game's "inane" storyline and villains both insult fans of the series and outweigh the game's good soundtrack and interesting power-ups. The four members of the Electronic Gaming Monthly review panel all voiced similar opinions regarding the game's familiar 8-bit presentation and its addition to the already repetitive nature of the series. One reviewer commented, "OK, Mega Man was fun and original back in the days when the letters 'N E S' meant something. Now the game is just getting redundant. Oh sure, Mega Man may learn a few new tricks here and there but this series has to end soon."

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