Media Molecule - Projects

Projects

The studio's first game was the PlayStation 3 title LittleBigPlanet, which was announced and demonstrated at the Game Developers Conference 2007. The plan was always to produce a chart-topping game, but to keep the size of the company as small as possible so as to keep a tight rein on costs. Evans in particular was keen to avoid what he calls the "cycle of debt". It was chiefly this concern that led the founders to consider user-generated content. LittleBigPlanet 's best selling point became its set of level-creation tools and the ability to publish that content on the Internet. "Every time you boot up there are more levels to play," says Evans.

Media Molecule won the Studio of the Year award at the Spike Video Game Awards 2008. LittleBigPlanet scored a 95 on Metacritic. The game also won numerous game of the year awards leading to a 'Game Of The Year Edition' a year later.

Media Molecule also worked with SCE Studio Cambridge in the development of LittleBigPlanet for the PlayStation Portable which was released in 2009. The PlayStation 3 sequel to LittleBigPlanet, LittleBigPlanet 2, was released in January 2011.

As of June 2012, Media Molecule have opened up new job opportunities for work on new intellectual properties "...even more ambitious..." than LittleBigPlanet, sparking rumours of new games from the company.

At the Sony Press Conference at Gamescom 2012, Media Molecule announced Tearaway for PS Vita. Whilst talking to press at Gamescom it was revealed that Media Molecule were also working on a second unannounced title, "We're working on a second project right now, and that's very much in an R&D phase," said Mark Healey to Eurogamer.

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