Mariko Kouda - Computer and Video Games

Computer and Video Games

  • Aoi Namida (Mana Fujihara)
  • BS Zelda no Densetsu: Inishie no Sekiban (Princess Zelda)
  • Doki Doki Pretty League (Chiaki Nonohara)
  • Dōkyūsei (Yui Sakuragi)
  • Dragon Shadow Spell (Prinveil)
  • Dragon Knight III (Marie)
  • FIST (Masumi Dotsuki)
  • Free Talk Studio ~Mari no Kimama na O-Shaberi~ (Mari Kousaka, Natsumi Kawai)
  • Galaxy Fraulein Yuna series (Shiori)
  • Hot Shots Golf (Nanako)
  • Kanon (Nayuki Minase)
  • Langrisser I & II (Liana, Lána)
  • Makeruna! Makendō 2 (Madonna)
  • Medarot NAVI (NAVI, Navi-Commun)
  • Megami Paradise II (Lilith)
  • Mitsumete Knight (Ann)
  • Otome-teki Koi Kakumei★Rabu Rebo!! (Natsumi)
  • Popful Mail (Mail (PC-Engine version))
  • Puyo Puyo CD Tsu (Trio the Banshee)
  • Ryūki Denshō: Dragoon (Myū)
  • Super Real Mahjongg P IV (Aina)
  • Twinbee Paradise (Madoka)
  • Twinbee RPG (Madoka)
  • Xenosaga (Febronia)
  • Zelda no Densetsu Sound & Drama (Zelda)

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Famous quotes containing the words video games, computer and, computer, video and/or games:

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    What, then, is the basic difference between today’s computer and an intelligent being? It is that the computer can be made to see but not to perceive. What matters here is not that the computer is without consciousness but that thus far it is incapable of the spontaneous grasp of pattern—a capacity essential to perception and intelligence.
    Rudolf Arnheim (b. 1904)

    What, then, is the basic difference between today’s computer and an intelligent being? It is that the computer can be made to see but not to perceive. What matters here is not that the computer is without consciousness but that thus far it is incapable of the spontaneous grasp of pattern—a capacity essential to perception and intelligence.
    Rudolf Arnheim (b. 1904)

    These people figured video was the Lord’s preferred means of communicating, the screen itself a kind of perpetually burning bush. “He’s in the de-tails,” Sublett had said once. “You gotta watch for Him close.”
    William Gibson (b. 1948)

    Whatever games are played with us, we must play no games with ourselves, but deal in our privacy with the last honesty and truth.
    Ralph Waldo Emerson (1803–1882)