Major Planar Races - Archons

Archons

From AD&D 1st edition to D&D 3.5 edition, Archons are residents of the lawful good plane of Mount Celestia, also known as the Seven Heavens.

In 4th edition, Archons are soldiers created by the Primordials as counterparts to Angels. They are chaotic evil, have vaguely humanoid bodies formed of the elements and dwell in the Elemental Chaos. Despite their alignment, archons are described as being the most disciplined and regimented of elementals. Fire and Ice Archons are covered in the Monster Manual, and Air Archons are covered in Manual of the Planes. The Plane Below adds Iron Archons and Mud Archons.

1st to 3.5 edition Archon types by rank 4th edition Archon types
  1. Lantern Archon
  2. Hound Archon
  3. Warden Archon
  4. Sword Archon
  5. Trumpet Archon (introduced in 2nd edition)
  6. Throne Archon
  7. Word (Tome) Archon
  • Air Archons
  • Fire Archon Ash Disciple
  • Fire Archon Blazesteel
  • Fire Archon Emberguard
  • Ice Archon Frostshaper
  • Ice Archon Hailscourge
  • Ice Archon Rimehammer
Additional 3.5 edition Archon types (rank unclear)
  • Hammer Archon
  • Justice Archon
  • Justice Archon Champion
  • Owl Archon
  • Sibyllic Guardian

The Angelfire expansion for the D&D Miniatures Game and later Monster Manual IV introduced the Justice Archon.

The Tome of Magic: Pact, Shadow, and True Name Magic supplement introduced the Word Archon and the Complete Psion introduced the Sibyllic Guardian.

Races of Stone adds the Hammer Archon.

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