Magic: The Gathering Video Games

Magic: The Gathering Video Games

Several video games based on the Magic: The Gathering franchise exist for multiple systems. Some have attempted to translate the card game to electronic play nearly exactly; others have taken more liberties and drawn more from the setting than the actual rules of the card game. Benefits of successful video game versions of the card game include convenience, practice, and challenge. However, artificial intelligence for a game such as Magic is an extremely hard problem, and such software usually must be continuously updated to stay current with recently released card sets. Video game versions often expand on artwork, and may include unique cards that rely on randomly generated numbers or variables, effects which would be difficult or annoying to duplicate in real life.

Read more about Magic: The Gathering Video Games:  Magic: The Gathering (Microprose), Magic: The Gathering: BattleMage, Magic: The Gathering: Armageddon, Magic: The Gathering (Sega), Magic: The Gathering Interactive Encyclopedia, Magic: The Gathering Online, Magic: The Gathering – Battlegrounds, Magic: The Gathering: Duels of The Planeswalkers, Magic: The Gathering Tactics, Magic: The Gathering – Duels of The Planeswalkers 2012, Magic: The Gathering – Duels of The Planeswalkers 2013, Independent and Freeware Adaptations

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    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    This wild night, gathering the washing as if it were flowers
    animal vines twisting over the line and
    slapping my face lightly, soundless merriment
    in the gesticulations of shirtsleeves ...
    Denise Levertov (b. 1923)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    Criticism occupies the lowest place in the literary hierarchy: as regards form, almost always; and as regards moral value, incontestably. It comes after rhyming games and acrostics, which at least require a certain inventiveness.
    Gustave Flaubert (1821–1880)