Development
Leaping Lizard Software initially approached WotC with an offer to create an online version of Magic: The Gathering. WotC was skeptical about whether such a system could actually be implemented. LLS then created a tech demo to prove to WotC that an online collectible card game could work. WotC was sufficiently convinced and contracted LLS to develop the service, which was then known as Magic Online with Digital Objects (MODO). Initially, the idea of charging for virtual goods, as opposed to a subscription model with unlimited access, was greeted with skepticism. Additionally, concerns were floated over how solid the server and trading code would be; if exploits were found, the entire economy could easily be destroyed. After a period of beta-testing, the game became available to the general public in June 2002. The name was changed from MODO to its final commercial title, Magic: The Gathering Online (MTGO). The trading code has proven resilient so far; while the game engine has faltered several times, and ordinary fraud is a risk, there have been no mass-devaluations of cards. So far, no one has been able to give themselves free cards or exploit the server to damage other users' collections.
In 2003, the Magic: The Gathering Invitational was held online for the first time. It was played on Magic Online each year from then on until 2007, when the Invitational was moved back offline.
Read more about this topic: Magic: The Gathering Online
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