Rules and Continuity
The core rules of the game are similar to those in other World of Darkness games; see Storyteller System for an explanation.
Like other storytelling games Mage emphasizes personal creativity and that ultimately the game's powers and traits should be used to tell a satisfying story. One of Mage's highlights is its system for describing magic, based on spheres, a relatively open-ended 'toolkit' approach to using game mechanics to define the bounds of a given character's magical ability. Different Mages will have differing aptitudes for spheres, and player-characters' magical expertise is described by allocation of points in the spheres.
There are nine known spheres:
Read more about this topic: Mage: The Ascension
Famous quotes containing the words rules and, rules and/or continuity:
“Rules and particular inferences alike are justified by being brought into agreement with each other. A rule is amended if it yields an inference we are unwilling to accept; an inference is rejected if it violates a rule we are unwilling to amend. The process of justification is the delicate one of making mutual adjustments between rules and accepted inferences; and in the agreement achieved lies the only justification needed for either.”
—Nelson Goodman (b. 1906)
“Alas! when Virtue sits high aloft on a frigates poop, when Virtue is crowned in the cabin of a Commodore, when Virtue rules by compulsion, and domineers over Vice as a slave, then Virtue, though her mandates be outwardly observed, bears little interior sway.”
—Herman Melville (18191891)
“There is never a beginning, there is never an end, to the inexplicable continuity of this web of God, but always circular power returning into itself.”
—Ralph Waldo Emerson (18031882)