Mage: The Ascension - Rules and Continuity

Rules and Continuity

The core rules of the game are similar to those in other World of Darkness games; see Storyteller System for an explanation.

Like other storytelling games Mage emphasizes personal creativity and that ultimately the game's powers and traits should be used to tell a satisfying story. One of Mage's highlights is its system for describing magic, based on spheres, a relatively open-ended 'toolkit' approach to using game mechanics to define the bounds of a given character's magical ability. Different Mages will have differing aptitudes for spheres, and player-characters' magical expertise is described by allocation of points in the spheres.

There are nine known spheres:

Read more about this topic:  Mage: The Ascension

Famous quotes containing the words rules and/or continuity:

    Let’s start with the three fundamental Rules of Robotics.... We have: one, a robot may not injure a human being, or, through inaction, allow a human being to come to harm. Two, a robot must obey the orders given it by human beings except where such orders would conflict with the First Law. And three, a robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.
    Isaac Asimov (1920–1992)

    There is never a beginning, there is never an end, to the inexplicable continuity of this web of God, but always circular power returning into itself.
    Ralph Waldo Emerson (1803–1882)