Madagascar (franchise) - Video Games

Video Games

  • Madagascar video game was an adaptation of the first film, released in 2005 by Toys for Bob on the PlayStation 2, Xbox, Microsoft Windows, Nintendo DS, Game Boy Advance, and Nintendo GameCube consoles.
  • Madagascar: Operation Penguin was released in 2006 for Game Boy Advance by Activision.
  • Madagascar: Escape 2 Africa was an adaptation of the second film and was made for the Xbox 360, PlayStation 3, Wii, PlayStation 2, Microsoft Windows and Nintendo DS, and released on November 4, 2008 in North America.
  • Madagascar Kartz was released on October 27, 2009 for the Wii, PlayStation 3, Xbox 360 and Nintendo DS.
  • The Penguins of Madagascar was released on November 2, 2010 for Nintendo DS.
  • The Penguins of Madagascar: Dr. Blowhole Returns – Again! was released on September 6, 2011 for Wii, Xbox 360, PlayStation 3, and Nintendo DS.
  • Super Star Kartz was released by Activision on November 15, 2011, for PlayStation 3, Xbox 360, Nintendo Wii, Nintendo DS, and Nintendo 3DS. The game features 14 different characters from the four DreamWorks' films – Madagascar, Shrek, How to Train Your Dragon, and Monsters vs. Aliens.
  • Madagascar: Join the Circus!, a mobile video game, was released on June 4, 2012, for iPhone and iPad.
  • Madagascar 3: The Video Game was released on June 5, 2012, for Nintendo Wii, Nintendo 3DS, Nintendo DS, Xbox 360, and PlayStation 3.
  • Madagascar Online, a virtual online world within the JumpStart universe, was released on October 4, 2012.
  • Madagascar Preschool Surf n' Slide, a mobile learning game, was released by JumpStart on October 4, 2012, on iOS and Android platforms.

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Famous quotes related to video games:

    I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
    Ronald Reagan (b. 1911)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)