Loot System - Loot Systems in Use

Loot Systems in Use

There are many loot systems in current use, this list is not comprehensive.

  • DKP - The name DKP really refers to a set of loot systems, variants of which fall under several of the categories outlined above. The common thread that exists for all DKP is that points are earned via content completion and that each player has a point total that can be spent in some manner on items. The list of variants is summarized here.
    • Basic DKP - simple auction bid system
    • Zero-Sum DKP - a fixed cost system that removes point inflation by giving all participants an equal fraction of the points spent on an item by a single participant.
    • Spend-all DKP - a constrained bid system where the only allowed bid is all points.
    • Spend-enough DKP - a constrained bid system where the only allowed bid is 1 more than the next eligible player's point total.
    • Probabilistic DKP - a hybrid between a fixed cost and a random number generator system where points are used to weight the statistical chance the players will receive an item.
  • gold DKP - an example description of an In-game Currency Based loot system.
  • Shroud Loot System (SLS) is a time based point earning, constrained bid system. SLS uses a half point bid but also allows a small fixed cost bid to be placed on items, to ensure that even items of low desirability are distributed. This system allows frequent participants to receive items first, but at a worse loot/time ratio than less frequent participants. The original incarnation of this loot system can be found here.
  • Ladder/Reel is a constrained-bid system that doesn't use points. Players simply take turns having top priority. Very similar in distribution method to a Spend-all DKP system. Suicide Kings is an example of a Ladder/Reel system. A free online tracking system is available at The Drunken Dwarf

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