Loot System

Loot System

Loot Systems exist solely because of the game mechanics of popular massively multiplayer online role-playing games (MMORPGs). One of the primary objectives in this genre of game is to improve one's character, the representation of the player in the virtual world. The common ways to do this involve obtaining experience or by upgrading the items the character uses. In the most popular MMORPGs, such as EverQuest or World of Warcraft, much of a player's improvement must come from looted items because the amount of experience a player can obtain has a hard limit.

Herein lies the dilemma: One mechanism by which loot is obtained is the completion of content built by the game developer. This often occurs by defeating a difficult non-player entity, or "mob". However, since MMORPGs are meant to reward players who work together, several players often desire a particular piece of loot that has been rewarded (or "dropped"). A loot system attempts to provide a fair and equitable method for players to decide who gets what.

Read more about Loot System:  Loot System Classes, Loot Systems in Use

Famous quotes containing the words loot and/or system:

    Actually we are a vulgar, pushing mob whose passions are easily mobilized by demagogues, newspaper men, religious quacks, agitators and such like. To call this a society of free peoples is blasphemous. What have we to offer the world besides the superabundant loot which we recklessly plunder from the earth under the maniacal delusion that this insane activity represents progress and enlightenment?
    Henry Miller (1891–1980)

    Some rough political choices lie ahead. Should affirmative action be retained? Should preference be given to people on the basis of income rather than race? Should the system be—and can it be—scrapped altogether?
    David K. Shipler (b. 1942)