London Underground in Popular Culture - Video Games

Video Games

  • In the 2011 first-person shooter game Call of Duty: Modern Warfare 3, British SAS commandos chase a hijacked underground train through the tunnel system from Canary Wharf, ending up at Westminster station. This mission entitled Mind the Gap caused controversy due to its similarities with the 7/7 terrorist attacks in London in which 3 explosions occurred on underground trains across London. The Jubilee Line is currently the only Underground (excluding DLR) line to run through Canary Wharf. This line also runs to Westminster however this section is entirely underground, whereas the mission 'Mind the Gap' includes some overground sections. The only explanation is that as MW3 is set in 2016 it is possible that a new line runs along a similar route.
  • A level in Tomb Raider 3 is set in the disused Aldwych station.
  • The external architecture of many stations in central London are accurately rendered in The Getaway, including the surviving fragment of City Road station.
  • The internals of Holborn tube station is also used in the sequel, The Getaway: Black Monday.
  • A miniaturised version of the underground is featured in Midtown Madness 2.
  • The Underground features in the RPG Hellgate: London as an underground labyrinth in a demon-occupied London. The train stations are considered the only safe havens in the game, where the character can shop, stockpile on supplies, upgrade equipment, seek healing by a medic, gather information, and receive/complete quests.
  • The level "Underground Uprising" in The World Is Not Enough, where James Bond must rescue hostages and defuse a bomb.
  • Shadow Man features a level set in Down Street tube station where Jack the Ripper lives.
  • The Underground will be featured in Uncharted 3.

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Famous quotes related to video games:

    I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
    Ronald Reagan (b. 1911)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)