List of The Flintstones Media - Video Games

Video Games

  • Yabba Dabba Doo!, released in 1986 by Quicksilva for the ZX Spectrum and Commodore 64.
  • The Flintstones (1988), for Master System, ZX Spectrum, Amstrad CPC, Commodore 64 and MSX.
  • The Flintstones: Dino: Lost in Bedrock (1991), for DOS
  • The Flintstones: The Rescue of Dino & Hoppy (1991), for NES, made by Taito.
  • The Flintstones: King Rock Treasure Island (1992), for Game Boy, made by Taito.
  • The Flintstones (1993), another game by Taito for the Mega Drive/Genesis.
  • Fred Flintstone's Memory Match (1994), for video arcades by Coastal Amusements.
  • The Flintstones: The Surprise at Dinosaur Peak! (1994), for NES, made by Taito.
  • The Flintstones: The Treasure of Sierra Madrock (1994), for Super NES, by Taito.
  • The Flintstones: The Movie (1994) for Super NES, Game Boy and Mega Drive/Genesis (Sega Channel exclusive), made by Ocean Software.
  • The Flintstones (a.k.a. Fred in Magic Wood Land), an unlicensed fan game produced by the Russian group Crushers for the ZX Spectrum in 1998.
  • The Flintstones: Bedrock Bowling (2000), for PlayStation and Windows.
  • The Flintstones: BurgerTime in Bedrock (2000), for Game Boy Color, a remake of "BurgerTime".
  • The Flintstones: Big Trouble in Bedrock (2001), for Game Boy Advance.
  • The Flintstones in Viva Rock Vegas (2002), for PlayStation 2.

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Famous quotes related to video games:

    I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
    Ronald Reagan (b. 1911)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)