List of Cyberchase Episodes - Season 1: 2002

Season 1: 2002

Season one is the first season and there are 26 episodes in this season.

Episode Title Airdate Plot Math Topic
101 Lost My Marbles (Series Premiere) January 21, 2002 Jackie, Matt, and Inez are zapped into Cyberspace for the first time and learn that Hacker has kidnapped Dr. Marbles. Navigation – A map is a mathematical tool you can use to find your way from one place to another, anywhere in Cyberspace.
102 Castleblanca January 22, 2002 Dr. Marbles is captured by Hacker and taken to Castleblanca. Hacker's goal is to transfer Marbles' brain power into his newly-built robot named Gigabyte. Summoned by Motherboard, the kids and Digit arrive with the knowledge that Hacker has taken Marbles to a castle, but which one? Using Data – Data is a lot more than a collection of numbers. When you gather it, organize and analyze it, you can discover useful information hidden in the numbers.
103 R-Fair City January 23, 2002 Hacker lures Digit to R-Fair City and holds him captive. When the kids arrive, they analyze the games of chance, figuring out which games are fair and which ones are not. Probability and Chance – Even though you can't tell when you are going to win in a game of chance, you can still predict your chances of winning and tell if the game is fair or not.
104 Snow Day to be Exact January 24, 2002 Hacker steals the Sunisphere from Solaria, causing it to be covered in snow. Estimation – Sometimes using a close answer is good enough for the problem you are solving.
105 Sensible Flats January 25, 2002 Hacker is accused of taking too much land in Sensible Flats. Jackie, Matt, and Inez try to prove his innocence in exchange for the antidote to Motherboard's virus. Area – To find the area of an object, count how many squares fit on it. But there's an easier way! Measure an object's dimensions, and you can use mathematics to calculate its area.
106 Zeus on the Loose January 28, 2002 The kids must complete Zeus's challenge in order to get a second chance in getting Pandora's Box back from Hacker before he releases the chaos inside of it. Fractions – When you need to divide things up into parts and share them, fractions are the numbers to use.
107 The Poddleville Case (Pilot) March 24, 1999 (limited), January 29, 2002 (nationwide) The kids must prove without Digit's help that they are not responsible for the chaos occurring in Poddleville and stop Hacker from entering the vault which contains all the power.
Note: This was the first episode produced; the animation style, voice acting, musical score, and even the "For Real" segment is vastly different than any other episode, and this is the first episode that Digit does not appear in.
Patterns – Patterns are sequences that repeat or change in an orderly way. You can use patterns to predict the next step in solving a problem.
108 And They Counted Happily Ever After January 30, 2002 Hacker kidnaps the King of a fairy tale Cybersite called Happily Ever After, and demands a ransom of golden eggs. Wicked casts a spell, taking away everyone's ability to count and making it impossible for the fairy tale folk to gather the requisite eggs. Number & Operations – Let numbers stand for things in a regular pattern, and you have the power to keep track of anything and everything on Earth.
109 Clock Like An Egyptian January 31, 2002 Binky and Mumsy kidnap Dr. Marbles, who got captured in an attempt to locate the encryptor chip. When the kids try to rescue him, Binky traps them in her pyramid, so the kids must create a device that measures time to make sure they don't run out of it. Time Keeping – To measure the passage of time, choose a starting point and count up the beats of something that repeats at steady, regular intervals.
110 Secrets of Symmetria February 1, 2002 Hacker steals the Symmetrizer and destroys all symmetry in Symmetria. So the kids conduct a plan to get the Symmetrizer back. Symmetry – Symmetries are secret patterns you can find hidden within many objects that create balance, order, and a pleasing regularity in the world around us.
111 A Day at the Spa February 4, 2002 The kids solve logic problems while trying to rescue the Krystal of Calamor. Combinations – Overwhelmed by choices? Lists, tables and tree diagrams help you master the combinations.
112 Of All The Luck February 5, 2002 Hacker collects the Ten Lucky Charms of Cyberspace. Hacker's luck changes, and good things begin happening to him. When Motherboard realizes what Hacker has done, she sends the Cybersquad to Hacker's hideout in the Northern Frontier to help the Lucky Charms escape. Logic – When you have to choose from a confusing mix of possibilities, you can use logic – a set of tools for thinking clearly – to picture and refine your choices so you can get exactly what you want.
113 Eureeka February 6, 2002 The kids must try to find Archimedes, so he can provide a backup Encryptor Chip. Meanwhile, Dr. Marbles tries to evade Hacker and crashlands on Mobius. 2D and 3D Geometry – When you follow simple rules to make flat geometrical shapes, and join them together, you can discover new shapes that, instead of staying flat, rise up to make three-dimensional objects!
114 Cool It February 7, 2002 When Hacker's plan involving Buzz and Delete to steal all of Motherboard's cryoxide succeeds, the Cybersquad uses their knowledge of volume to calculate the amount of cryoxide they need to purchase from Castleblanca before Motherboard overheats. Liquid Volume – Just because one container appears 'bigger' to the eye doesn’t mean it holds more liquid than another. A container’s volume depends on all its dimensions.
115 Find Those Gleamers! February 8, 2002 In order to retrieve Motherboard's Encryptor Chip from Hacker, they accept Hacker's challenge to catch power-up bugs called gleamers that Hacker released on Topsy Turvy Island. Using their knowledge of multiplication, they must collect enough gleamers to power up another version of the Grim Wreaker and escape with the Encryptor Chip before sunset when the island turns inside out. Algebra – When you use a letter to stand in for a number that repeats or changes in a problem, you can simplify the arithmetic and make the problem easier to solve.
116 Codename: Icky February 11, 2002 With a plan to capture Aquari-yum's giant energy-feeding slug to drain Motherboard of her energy, Hacker heads off to Aquari-yum. To make matters worse, he has a secret device that can listen in on everybody's conversation. Using their ability to develop secret codes so that Hacker doesn't overhear, they must find Icky before Hacker does, or Aquari-yum will boil over without the slug, Icky feeding on its energy. Codes – You can use a code (a communication system that substitutes one thing for another) to send top secret messages as long as your code has an adjustable rule that can be reversed to read the message.
117 Return to Sensible Flats February 12, 2002 Hacker takes all of the water in Sensible Flats and the kids have to find the problem. Line Graphs – You can use a line graph to tell a story about how things change, and to make predictions.
118 Problem Solving in Shangri-La February 13, 2002 Hacker and the Cybersquad crash-land in an Asian-like Cybersite called Shangri-La. The Cybersquad must win a game to get out before Hacker. Working Backwards – When you tackle a tough math problem, treat it like a challenging game. Your chances of solving it will be better if you follow a game plan, and the more you play, the better you will be at problem solving next time.
119 Send in the Clones February 14, 2002 The kids persuade Cy Clone to capture the clones of Delete that are causing chaos in R-Fair City. Multiplication – Stuck on a multiplication problem? Relax! Remember that multiplication is just repeated addition, and you can use what you already know to find the answer.
120 Trading Places March 14, 2002 During an unexpected game of cat-and-mouse while trying to rescue Dr. Marbles, the Cybersquad crash into a cybersite along with Hacker. The cybersite is known to use trading as its currency. With both of their ships destroyed, the Cybersquad must trade items to get parts to fix their ship and get to Dr. Marbles. Monetary Systems – Instead of trading what you have for what you want, you can make it easier to buy and sell by creating a system of money where you exchange goods for tokens of different fixed values.
121 Less Than Zero July 3, 2002 During an important meeting with all the Cybersites' leaders at the Cyber Grand Tower, Hacker appears and threatens to freeze every Cybersite with his Freezerator if they don't surrender to him. Using their knowledge of number lines, the Cybersquad is sent to rescue the Cybersites' leaders and stop Hacker. Negative Numbers – Numbers don’t have to stop at zero! Negative numbers — numbers that are less than zero — can extend the range of what you can measure on a scale and give you the ability to compare numbers using direction as well as amount.
122 Model Behavior July 4, 2002 Hacker uses an inside man to make sure the celebration in Happily Ever After continues. This ensures that Wicked will sing and her voice will cause the Skywall to break. Using Models – Make a model – a simplified version of something complicated – and you can easily and safely understand how it works.
123 Fortress of Attitude July 5, 2002 Hacker has created a giant statue of himself in the Northern Frontier, with a voice recording of himself inside its mouth, broadcasting it to all of Cyberspace in a loud voice, with the help of large speakers. The Cybersites are required to surrender to Hacker if they want it to stop. Using their knowledge of measurement, the Cybersquad must enter Hacker's statue and turn off the voice recording before it's too late. Linear Measurements – To measure length and communicate your results easily and precisely, identify a system of units based on a single standard length that everyone using it agrees on.
124 Size Me Up July 8, 2002 After being tricked by Hacker, the Cybersquad end up on a Cybersite, where everything is ten times larger or smaller than them depending on where they are on the Cybersite. Using their knowledge of measurement and comparison, they must find a portal and warn Motherboard about a catastrophic virus being sent by Hacker. Scale and Size – You can create an exact likeness of something—though one that is a different size—by multiplying the size of every part of your original by the same number.
125 A Battle of Equals July 9, 2002 When Hacker releases Cyberspace's most horrible garbage called Cyberstatic all over Cyberspace, the Cybersquad are called in to help out. Using their knowledge of basic algebra and the ability to balance scales, they must reverse the four Cyberstatic-releasing machines before Cyberspace is polluted. Balancing Equations – Like a scale in balance, both sides of an equation must have the same value, and you can use this property of equality to find the value of an unknown.
126 Out of Sync July 10, 2002 Hacker lures away the beast causing the rhythm in Mt. Olympus to be out of sync. Patterns in Music – You can use mathematical patterns to create and understand memorable musical rhythms.

Read more about this topic:  List Of Cyberchase Episodes

Famous quotes containing the word season:

    The season developed and matured. Another year’s installment of flowers, leaves, nightingales, thrushes, finches, and such ephemeral creatures, took up their positions where only a year ago others had stood in their place when these were nothing more than germs and inorganic particles. Rays from the sunrise drew forth the buds and stretched them into long stalks, lifted up sap in noiseless streams, opened petals, and sucked out scents in invisible jets and breathings.
    Thomas Hardy (1840–1928)