Legend of The Five Rings (collectible Card Game)

Legend Of The Five Rings (collectible Card Game)

The Legend of the Five Rings (L5R) collectible card game is a collectible card game created by Alderac Entertainment Group, in 1995. L5R takes place in the fictional empire of Rokugan from the Legend of the Five Rings setting, where several clans and factions vie for domination over the empire.

The card game shares some similarities with Magic: The Gathering but has its own unique game mechanics and flavor, providing "passive" win conditions like the Enlightenment Victory, as well as a version of Magic's goal of destroying the opponent. Games can be very long, with some matches lasting hours.

A major distinctive feature of the game is the importance of the storyline: new fiction pieces advancing the story of Rokugan are published on a weekly basis, in addition to being released with every expansion, and in a quarterly publication, the Imperial Herald. Many of these fiction reflect the result of tournaments, where players use their decks to determine which faction will claim a particular prize within the storyline.

Legend of the Five Rings has garnered many accolades throughout the years, including several Origins awards (such as the most recent 2008 award for best CCG with Samurai Edition) and the 2008 Scrye Players Choice Best CCG Award for Samurai Edition.

Read more about Legend Of The Five Rings (collectible Card Game):  History, Game Play

Famous quotes containing the words legend, rings and/or card:

    The Legend of Love no Couple can find
    So easie to part, or so equally join’d.
    John Dryden (1631–1700)

    Ah, Christ, I love you rings to the wild sky
    And I must think a little of the past:
    When I was ten I told a stinking lie
    That got a black boy whipped....
    Allen Tate (1899–1979)

    What is the disease which manifests itself in an inability to leave a party—any party at all—until it is all over and the lights are being put out?... I suppose that part of this mania for staying is due to a fear that, if I go, something good will happen and I’ll miss it. Somebody might do card tricks, or shoot somebody else.
    Robert Benchley (1889–1945)