Taking place 1500 years after the events of Blood Omen, Soul Reaver chronicles the journey of the vampire-turned-wraith Raziel, lieutenant to the vampire lord Kain. Raziel is killed by Kain, but is revived by The Elder God to become his "soul reaver" and to exact revenge. Raziel shares this title with Kain's sword, Soul Reaver, which he acquires during the game.
Crystal Dynamics began development of the game in 1997, but a deteriorating relationship with Silicon Knights, who had developed Blood Omen, created legal problems. This and other delays forced material originally planned for Soul Reaver to be instead released with later games of the series. Soul Reaver was generally well received by critics and praised for its intriguing gothic story and high-quality graphics, however, the game was criticized for simple and repetitive gameplay and an unsatisfying climax. The game is included on Sony's "Greatest Hits" list, and was re-released on the PlayStation Network in 2009.
Read more about Legacy Of Kain: Soul Reaver: Gameplay, Development
Famous quotes containing the word soul:
“I do not mind if I lose my soul for all eternity. If the kind of God exists Who would damn me for not working out a deal with Him, then that is unfortunate. I should not care to spend eternity in the company of such a person.”
—Mary McCarthy (19121989)