Left Field Productions - Games Developed By Left Field Productions

Games Developed By Left Field Productions

  • 1995 - Slam 'N' Jam `95 (3DO)
  • 1996 - Slam 'N' Jam `96 Featuring Magic & Kareem (PlayStation, Sega Saturn)
  • 1996 - Slam 'N' Jam (PC)
  • 1998 - Kobe Bryant in NBA Courtside (Nintendo 64)
  • 1999 - Disney's Beauty and the Beast: A Board Game Adventure (Game Boy Color)
  • 1999 - NBA 3 on 3 featuring Kobe Bryant (Game Boy Color)
  • 1999 - NBA Courtside 2: Featuring Kobe Bryant (Nintendo 64)
  • 2000 - 3-D Ultra Pinball: Thrillride (Game Boy Color)
  • 2000 - Disney's The Little Mermaid II: Pinball Frenzy (Game Boy Color)
  • 2000 - Excitebike 64 (Nintendo 64, Nintendo iQue)
  • 2002 - Backyard Football (Gamecube)
  • 2002 - NBA Courtside 2002 (GameCube)
  • 2004 - MTX Mototrax (PlayStation 2, Xbox, PC, Mac)
  • 2005 - World Series of Poker (GameCube, PlayStation 2, PlayStation Portable, Xbox)
  • 2006 - MTX Mototrax (PlayStation Portable)
  • 2006 - World Series of Poker: Tournament of Champions (PlayStation 2, Xbox 360, PlayStation Portable, Wii)
  • 2006 - Dave Mirra BMX Challenge (PlayStation Portable)
  • 2007 - Dave Mirra BMX Challenge (Wii)
  • 2007 - World Series of Poker: Battle for the Bracelets (PlayStation 3, PlayStation 2, Xbox 360, PlayStation Portable)
  • 2007 - Nitrobike (Wii)
  • 2008 - SCORE International Baja 1000 (Xbox 360, PlayStation 3, PlayStation 2, Wii)
  • 2011 - Mayhem (Xbox 360, PlayStation 3)

A Gamecube version of MTX Mototrax was in the works but was later cancelled as publisher Activision scaled back support for the platform.

A sequel to the Nintendo 64 game 1080° Snowboarding was in development at Left Field at one time. Development originated on the Nintendo 64 platform but was later shifted to the GameCube once Nintendo began phasing out the Nintendo 64. When Left Field separated with Nintendo in early 2002, Nintendo Software Technology took over development of the game, finally releasing 1080° Avalanche on December 1, 2003.

It is unknown how far into production the game was when Left Field left the project, or just how much, if any, of Left Field's work is present in the final game. It has been speculated that Left Field's version of the game had a much more arcade-like feel than its successor.

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