Game Variants
The hardware and software used limit what types of games a Laser Quest center can hold. Up to four different groups of settings can be created; it is normal for everyone on a team to have the same settings, though this is not required. When giving packs within a team different settings, the packs will not be visibly different in-game.
The settings which can be altered are:
| Available settings | options | standard game settings | ||||
| Game type | All-on-all, 2-team, 3-team | All-on-all | ||||
| Game time (minutes) | 1 to 99 | 15 | ||||
| Number of lives | 1 to 99 or unlimited | unlimited | ||||
| Number of shots | 1 to 9999 or unlimited | unlimited | ||||
| Downtime (seconds) | 1 to 99 | 2-5 | ||||
| Shoulder sensors | on/off | on | ||||
| Laser sensors | on/off | on | ||||
| Bases | on/off | on | ||||
| Replenishers | on/off | on | ||||
| Replenisher values for lives and shots | on | |||||
| Sentinel effect | on/off | on | on | Sentinel values for lives and shots | on |
The number of shots used can be quite large; in certain game types, players routinely fire 3000+ shots. This will give an accuracy rate of perhaps 5%. This seemingly low amount is a result of constant firing and dodging, as players are not directly penalized for missed shots. The average is 6% ratio of accuracy.
Downtime is defined as the period of time after a player is tagged that they remain deactivated. After the downtime has expired, the de-activated player's pack will re-energise and they are able to play as before.
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