Knuckles' Chaotix - Story

Story

The story varies between the Japanese and English language versions of the game. In the English manual, Knuckles guards Carnival Island, a large high-tech amusement park. Dr. Robotnik goes there to find the Power Emerald that supplies electricity to the whole island so he can use it to fuel his evil devices. Dr. Robotnik traps Vector the Crocodile, Charmy Bee, and Mighty the Armadillo, who were visiting the island, in his Combi Confiner that freezes them in time and is about to do the same to Espio the Chameleon until Knuckles chases him away. Knuckles then discovers that he can rescue one friend at a time using Ring Power, which holds the two partners together like a rubber band. All the characters then work together to save Carnival Island from Robotnik before tomorrow's grand opening.

In the Japanese manual, a mysterious island rose from the sea shortly after the events of Sonic & Knuckles. Dr. Robotnik discovered the island, and found a mysterious ring inscribed with descriptions of the "Chaos Rings", ancient Rings infused with Chaos Emerald energy. Robotnik theorizes that he can not only discover the secret of the Rings, but also summon the Master Emerald. In order to find these rings, Robotnik built his base on the island. Mighty the Armadillo, Espio the Chameleon, Vector the Crocodile, and Charmy Bee also arrived at the island, and ended up being captured by Robotnik and Metal Sonic, and frozen in Robotnik's machine. Knuckles, curious about the strange island, goes there as well, and manages to rescue Espio. The two then go on to stop Robotnik from getting the Chaos Rings.

Read more about this topic:  Knuckles' Chaotix

Famous quotes containing the word story:

    There is one story and one story only
    That will prove worth your telling,
    Whether as learned bard or gifted child;
    Robert Graves (1895–1985)

    All sorrows can be borne if you put them into a story or tell a story about them.
    Isak Dinesen (1885–1962)

    Yet if strict criticism should till frown on our method, let candor and good humor forgive what is done to the best of our judgment, for the sake of perspicuity in the story and the delight and entertainment of our candid reader.
    Sarah Fielding (1710–1768)