Knights in The Nightmare - Development

Development

Screenshots, artwork and music clips for Knights were revealed over two years prior to the game's release on the blog of JaJa, one of the developers.

Satoko Kiyuduki reprises her design role from Yggdra Union: We'll Never Fight Alone. Sunaho Tobe, having worked on the first two Dept. Heaven titles, and Yoshinori Iwanaga, having done the monster designs for the initial release of Riviera also return for Knights' illustrations. Shigeki Hayashi, having composed music for both Riviera and Yggdra Union returned to compose the soundtrack for Knights.

While the game was initially intended to be sold in July in Japan, its release date was pushed back until September. According to Ito, this is because Sting realized that a more in-depth tutorial was needed to help players learn the game's complex systems; many adjustments to the game interface were also done at this time.

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