King's Quest VIII: The Mask of Eternity

King's Quest: Mask of Eternity (also known as King's Quest VIII, King's Quest VIII: The Mask of Eternity or King's Quest 8: Mask of Eternity and abbreviated as KQ8) is an action-adventure video game written and designed by Roberta Williams and released in 1998 by Sierra Studios, is the eighth, and at present remains the final, official computer game in the famous King's Quest series. It is the first and only game in the series where the main character is neither King Graham nor a member of his family, the first in the series to use a full 3D engine as opposed to the 2D cartoon or pixel style of the earlier games and the first to omit the sequel numbering system on box artwork and title screen, though references to it being the eight game appear in the file structure and the game was marketed as KQ8 on the official website, interviews, and other places.

It has been re-released by Activision as part of the King's Quest 7+8 pack through GOG.com and patched to work on Vista and Windows 7 32 and 64bit. Although this release was a digital download only, it has a bug and will not run unless an optical drive is present on the computer (or use of virtual drive like Daemon Tools). A fan patch is available for retail copies of the game that allows them to run on modern computers and computers without optical drives (such as a netbook), and it fixes several cutscene lockups (it is incompatible with the GoG release).

Read more about King's Quest VIII: The Mask Of Eternity:  Story, Lands, Characters, Reception

Famous quotes containing the words king, quest, mask and/or eternity:

    Dear Brand: You love laughing; there is a king dead; can you help coming to town?
    Horace Walpole (1717–1797)

    Of all the nations in the world, the United States was built in nobody’s image. It was the land of the unexpected, of unbounded hope, of ideals, of quest for an unknown perfection. It is all the more unfitting that we should offer ourselves in images. And all the more fitting that the images which we make wittingly or unwittingly to sell America to the world should come back to haunt and curse us.
    Daniel J. Boorstin (b. 1914)

    Most of our occupations are low comedy.... We must play our part duly, but as the part of a borrowed character. Of the mask and appearance we must not make a real essence, nor of what is foreign what is our very own.
    Michel de Montaigne (1533–1592)

    Wisdom and Spirit of the universe!
    Thou Soul that art the eternity of thought,
    That givest to forms and images a breath
    And everlasting motion,
    William Wordsworth (1770–1850)