King's Quest VIII: The Mask of Eternity

King's Quest: Mask of Eternity (also known as King's Quest VIII, King's Quest VIII: The Mask of Eternity or King's Quest 8: Mask of Eternity and abbreviated as KQ8) is an action-adventure video game written and designed by Roberta Williams and released in 1998 by Sierra Studios, is the eighth, and at present remains the final, official computer game in the famous King's Quest series. It is the first and only game in the series where the main character is neither King Graham nor a member of his family, the first in the series to use a full 3D engine as opposed to the 2D cartoon or pixel style of the earlier games and the first to omit the sequel numbering system on box artwork and title screen, though references to it being the eight game appear in the file structure and the game was marketed as KQ8 on the official website, interviews, and other places.

It has been re-released by Activision as part of the King's Quest 7+8 pack through GOG.com and patched to work on Vista and Windows 7 32 and 64bit. Although this release was a digital download only, it has a bug and will not run unless an optical drive is present on the computer (or use of virtual drive like Daemon Tools). A fan patch is available for retail copies of the game that allows them to run on modern computers and computers without optical drives (such as a netbook), and it fixes several cutscene lockups (it is incompatible with the GoG release).

Read more about King's Quest VIII: The Mask Of Eternity:  Story, Lands, Characters, Reception

Famous quotes containing the words king, quest, mask and/or eternity:

    “Time’s the king of men;
    He’s both their parent and he is their grave,
    And gives them what he will, not what they crave.”
    —William Shakespeare (1564–1616)

    “The quest for certainty blocks the search for meaning. Uncertainty is the very condition to impel man to unfold his powers.”
    —Erich Fromm (1900–1980)

    “What! Would you make no distinction between hypocrisy and devotion? Would you give them the same names, and respect the mask as you do the face? Would you equate artifice and sincerity? Confound appearance with truth? Regard the phantom as the very person? Value counterfeit as cash?”
    —Molière [Jean Baptiste Poquelin] (1622–1673)

    “A critic, after a life devoted to spoiling the pleasure of others, was astonished to find himself in eternal hellfire. “Judge not, lest ye be Judged,” giggled a passing fiend, and all Hades rocked with laughter at this wit. Moral: When you have all Eternity to get through, it is a blessing to be among those who are easily amused.”
    —Stan Washburn (b. 1943)