Background
Set in a quasi-retro time period, Kingpin features a mix of 1930s art deco crossed with modern technology and ideas. Many inventions are conveyed through an art deco style design, like helicopters and monorail networks. The setting is described by the game manual as a "past that never happened".
Set in a city, the world of Kingpin revolves around crime and criminals. The game begins in the most desolate and deprived area of the city, Skidrow, a dystopia where the population consists entirely of criminal elements, prostitutes, and transients. It is here that the player character has been left, after being beaten up by some thugs under the employ of Nikki Blanco, one of the Kingpin's lieutenants. For some reason not explained within the game, Nikki Blanco wants the player out of his territory for good, and the beating is a warning that should he ever return, he can expect much worse.
Kingpin is a game about revenge. Picking up a piece of lead piping as a makeshift weapon, the player plots against Nikki and the Kingpin himself. The player's rise to prominence, and his lust for revenge will take him through various areas of the city: from chemical plants through to steel mills and train yards, and eventually onto Radio City, home of the Kingpin's headquarters.
The game was influenced by the film Pulp Fiction and featured many lines of dialogue from the movie.
Read more about this topic: Kingpin: Life Of Crime
Famous quotes containing the word background:
“Pilate with his question What is truth? is gladly trotted out these days as an advocate of Christ, so as to arouse the suspicion that everything known and knowable is an illusion and to erect the cross upon that gruesome background of the impossibility of knowledge.”
—Friedrich Nietzsche (18441900)
“Silence is the universal refuge, the sequel to all dull discourses and all foolish acts, a balm to our every chagrin, as welcome after satiety as after disappointment; that background which the painter may not daub, be he master or bungler, and which, however awkward a figure we may have made in the foreground, remains ever our inviolable asylum, where no indignity can assail, no personality can disturb us.”
—Henry David Thoreau (18171862)
“... every experience in life enriches ones background and should teach valuable lessons.”
—Mary Barnett Gilson (1877?)