Kid Icarus: of Myths and Monsters

Kid Icarus: Of Myths and Monsters is an action platform video game for the Game Boy. It was developed by Nintendo and Tose and published by Nintendo, and is the sequel to Kid Icarus on the Nintendo Entertainment System. The game was released in North America on November 5, 1991, and in Europe on May 21, 1992. It was later re-released to the 3DS Virtual Console starting in Japan as an import on February 8, 2012, then in Europe on March 8, 2012, and then in North America on July 19, 2012. The story of Kid Icarus: Of Myths and Monsters is influenced by Greek mythology, and follows the angel soldier Pit on his quest for three sacred treasures. His objective is to defeat the demon Orcos, who has invaded the kingdom of Angel Land. The game features the core gameplay mechanics of its predecessor. Players explore two-dimensional environments while collecting items and fighting monsters. Kid Icarus: Of Myths and Monsters was named the 18th best Game Boy game by Nintendo Power, and critics commended it for its gameplay, graphics and music.

Read more about Kid Icarus: Of Myths And Monsters:  Gameplay, Plot, Development and Reception

Famous quotes containing the words kid, myths and/or monsters:

    The Schofield Kid: It don’t seem real, how he ain’t gonna never breathe again, ever. How he’s dead, and the other one, too. All on account of pulling a trigger.
    Will Munny: It’s a hell of a thing, killing a man. You take away all he’s got and all he’s ever gonna have.
    David Webb Peoples, screenwriter. The Schofield Kid (Jaimz Woolvett)

    The poets were not alone in sanctioning myths, for long before the poets the states and the lawmakers had sanctioned them as a useful expedient.... They needed to control the people by superstitious fears, and these cannot be aroused without myths and marvels.
    Strabo (c. 58 B.C.–c. 24 A.D., Greek geographer. Geographia, bk. 1, sct. 2, subsct. 8.

    It is curious to note the old sea-margins of human thought! Each subsiding century reveals some new mystery; we build where monsters used to hide themselves.
    Henry Wadsworth Longfellow (1807–1882)