Kid Icarus: of Myths and Monsters

Kid Icarus: Of Myths and Monsters is an action platform video game for the Game Boy. It was developed by Nintendo and Tose and published by Nintendo, and is the sequel to Kid Icarus on the Nintendo Entertainment System. The game was released in North America on November 5, 1991, and in Europe on May 21, 1992. It was later re-released to the 3DS Virtual Console starting in Japan as an import on February 8, 2012, then in Europe on March 8, 2012, and then in North America on July 19, 2012. The story of Kid Icarus: Of Myths and Monsters is influenced by Greek mythology, and follows the angel soldier Pit on his quest for three sacred treasures. His objective is to defeat the demon Orcos, who has invaded the kingdom of Angel Land. The game features the core gameplay mechanics of its predecessor. Players explore two-dimensional environments while collecting items and fighting monsters. Kid Icarus: Of Myths and Monsters was named the 18th best Game Boy game by Nintendo Power, and critics commended it for its gameplay, graphics and music.

Read more about Kid Icarus: Of Myths And Monsters:  Gameplay, Plot, Development and Reception

Famous quotes containing the words kid, myths and/or monsters:

    When I was a kid I used to tell myself the moon was a silver gong and if I could climb high enough to beat on it with both hands all my wishes would come true.
    John Dos Passos (1896–1970)

    ... suffering does not ennoble. It destroys. To resist destruction, self-hatred, or lifelong hopelessness, we have to throw off the conditioning of being despised, the fear of becoming the they that is talked about so dismissively, to refuse lying myths and easy moralities, to see ourselves as human, flawed, and extraordinary. All of us—extraordinary.
    Dorothy Allison (b. 1949)

    We’ve forgotten what it’s like not to be able to reach the light switch. We’ve forgotten a lot of the monsters that seemed to live in our room at night. Nevertheless, those memories are still there, somewhere inside us, and can sometimes be brought to the surface by events, sights, sounds, or smells. Children, though, can never have grown-up feelings until they’ve been allowed to do the growing.
    Fred Rogers (20th century)